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    D&D 5E Return to White Plume Mountain?

    Points well taken. But I agree with Whizbang: reading through WPM, quite a lot of those 'fun' rooms seemed to me to fall flat a bit. Return to.... 'fixes' this by adding a layer of faction play over the funhouse, and a mystery to solve. But now I'm intrigued by Castle Amber, never read it.
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    D&D 5E Return to White Plume Mountain?

    This is way too late but I couldn't help myself: Return to... is for me the better module (I read both and played only Return). The original module is just a weird funhouse dungeon. Some similar weird puzzles appear in Return. However, Return adds a more interesting (and life-threatening)...
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