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    D&D 5E Buffing monks: with simple changes.

    Two problems I see with the base monk class is too much competition for your bonus action and not enough ki to power your abilities. To that end I would make 2 simple changes: 1. Make Step of the Wind cost 0 ki. 2. Make Patient Defense cost 0 ki and change it to a reaction instead of bonus...
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    D&D 5E Rogues are Awesome. Is it the Tasha's Effect?

    I also think Tasha's new optional rule for rogues is a welcome addition especially for ranged rogues, maybe not as beneficial for TWF rogues. It's so good that I almost wished I chose another subclass than Inquisitive, something that wasn't involved with helping me get sneak attack. But I'm...
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    D&D 5E Rogues are Awesome. Is it the Tasha's Effect?

    I've found that is good if I don't have another way of getting sneak attack but with steady aim I get advantage on attack which automatically grants sneak attack plus I have better chance to hit so unless the enemy is close I find I always use SA then fall back on IF if I have to move. Thing...
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    D&D 5E Rogues are Awesome. Is it the Tasha's Effect?

    I'm playing an Inquisitive rogue right now, and I thought that Insightful Fighting was a good ability, but now that we use Steady Aim from Tasha's I hardly ever use Insightful Fighting. And that's pretty much the main selling point for Inquisitives so Tasha's has basically made it seem like I'm...
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    D&D 5E Homebrew rules for resting and recharge of abilities

    Yeah this is the way I would go if I wanted to streamline it.
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    D&D 5E Homebrew rules for resting and recharge of abilities

    It's the latter, on successful recharge. I think I misunderstood your other post.
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    D&D 5E Homebrew rules for resting and recharge of abilities

    With the original rules the party will always get a Major recharge on every 3rd recharge, butI like your idea of getting an automatic Major recharge if you have accumulated enough Recharge Dice. This guarantees a long rest recharge after a certain number of encounters even if you haven't had any...
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    D&D 5E Homebrew rules for resting and recharge of abilities

    I had meant for the Recharge Dice to be applied to the entire party rather than each individual character rolling independently to keep it more balanced in case someone has a run of bad luck, but this is an interesting idea. The dice are not reset after a long rest. The only purpose of the...
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    D&D 5E Homebrew rules for resting and recharge of abilities

    Yeah that's definitely easier, but I was trying to make it a bit more random and somehow take the encounter difficulty level into consideration. Either way, from a role play aspect I find it hard to justify doing the recharges based on the number of encounters vs the standard resting mechanic...
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    D&D 5E Homebrew rules for resting and recharge of abilities

    Ok, I know the rules I'm about to introduce are pretty far out there, but I think it addresses a problem I have with how resting and recharging of class abilities and hit dice are handled in 5e. The problem I see is that the recharge is tied to the passage of time and not to the actual amount...
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    D&D 5E Raise Thy Swords! Thoughts on improving melee combat in D&D

    I agree that there is a big divide between spell casters and martials when it comes to overall power and utility especially in the later tiers. I don't think there is as much of an outcry about this as there should be because most play occurs in the lower tiers where this divide is not as...
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    D&D 5E Flanking

    This is a nicely thought out revision for flanking to make it jive with the rest of the rules, but my problem would be that it does change quite a lot of mechanics because of the intersection of OA with lots of different class abilities. I do not like adding more OA to the game because it tends...
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    D&D 5E Flanking

    While I agree that the design philosophy of 5e is for simpler less + bonus and more use of adv/disadv mechanics, this is an optional rule and so I don't have an issue with using the + bonus type mechanic. And after all, it's not a hard and fast rule. Just look at the +2 and +5 to AC for half and...
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    D&D 5E Flanking

    Not necessarily, if flanking is done right. And that's what I've been trying to garner from the debate here. Designing encounters using smart terrain and obstacles and using flanking to add tactical challenge are not mutually exclusive. You can have your cake and eat it too. So I still like my...
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    D&D 5E Ranged attacks and disadvantage in melee

    Or you could give the melees advantage on their attacks against the shooter. For me it doesn't really matter about the specifics, the point being that if ranged wants to play with melee at melee range then there should be consequences.
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    D&D 5E Ranged attacks and disadvantage in melee

    If there were several enemy at melee range with the shooter, would they all get OA against the shooter? That may be a little too much.
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    D&D 5E Ranged attacks and disadvantage in melee

    Historically bowman have always been routed when faced with infantry at melee range and so I have no issues with the game modeling that by giving the ranged weapon disadvantage when an enemy is within melee range of the shooter. And as others have said, range combat doesn't need anymore...
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    D&D 5E Flanking

    Certainly the flanking mechanic can make combat more swingy, but I would think that if a party faced the grapple and surround tactic on a regular basis, it would behoove them to come up with some counter strategies. Being cognizant of the possibility and not getting yourself into that position...
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    D&D 5E Dying and Bloodied: review my house rule

    I mentioned this in another recent thread. When a player is at 0 hp you could say that that player needs to receive healing spell cast at spell slot at least half the fallen character level maybe capped at level 5 spell slot so that they don't receive just a few hp from that level 1 healing...
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    D&D 5E Flanking

    Hey, I just mentioned that on another thread. Great minds think alike lol!
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