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  1. Runestones

    Worlds of Design: Game Design Rules of Thumb - Part 1

    Yes, I agree - you can have much reference stuff as you like: monsters, spells, treasures, etc. Core rules though - absolutely need to be short. Of course, a lot of stuff just doesn't need saying these days - there is an established 'way' of doing things. In some ways this is my biggest...
  2. Runestones

    Worlds of Design: Game Design Rules of Thumb - Part 1

    Hi Puddles. I am a coder. Totally agree, why write 3 lines when you can write 1? Why repeat when you can do it once? I do worry about a few things though: Do people value rules by weight? Is there not an intrinsic pleasure in browsing through 200+ manual. But on the other side, I...
  3. Runestones

    D&D 5E Do You Prefer Sandbox or Party Level Areas In Your Game World?

    Party. But with enough variance so that there is a chance of hitting a level that is at the absolute limit of what's winnable. It's pointless presenting the players with one unwinnable scenario after another. But, there should definitely be a scenario where the party is unlikely to win/take...
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