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  1. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Defending – Defensive Posture Description Except in the case of a counterattack, you automatically enter defensive posture whenever attacked. You must remain in defensive posture for every instant after which you were successfully attacked. While you never have to leave defensive posture, you...
  2. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Attacking - Commitments Description A commitment or committed strike is when you actually try to land a blow on your opponent's body. It has to be done at the right time. Strike too late and you miss your opportunity; strike too soon and you leave yourself exposed for a deadly counterstrike...
  3. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Attacking - Momentum Momentum is the conversion of excess heads won during a successful engagement into coins in the next exchange. So if you win an engagement by 2 two extra heads in this exchange, you get to flip 2 extra coins in the next exchange. If you win the next engagement by, say, 3...
  4. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Attacking - Engagements Description Excluding feats (which we’ll cover later), there are two ways to attack a defender. One is to commit to a strike. The other is to engage. Engaging a defender recognizes that he has a weapon just like you do. If you ignore that weapon and just try to hit him...
  5. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    You can only parry in defensive posture, not offensive. You can change from offensive posture to defensive (but not vice versa) at any time simply by choosing not to attack except during a counterattack. If you attack and are successfully parried, the defender can counterattack you before you...
  6. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Attacking – Offensive Posture Description When you are ready and able to attack, you may enter offensive posture, and the very act of attacking puts you in offensive posture. As with defensive posture, offensive posture has its own options and limitations. They are: Except for the...
  7. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Haha I appreciate that! And yeah I literally basically said “If this sucks tell me.” So far the critique seems to have mostly to do with presentation, which I think I can fix. I think it’s too early to know if the whole thing is flawed at its foundation or if it’s too crunchy. I’m still...
  8. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Okay I've replaced the conceptual summary with a table of contents for now. (Tugs on collar). Hope that buys me some time.😅
  9. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Whew this is as close as I've gotten to something encouraging so far lol so thanks! My plan is to have a post each for each of the maneuvers, concepts etc. and link to them in a ToC at the top of the thread. In fact at this stage I should probably replace the conceptual summary with a ToC and...
  10. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Not at all. You did exactly what I asked which is tell me if you think it’s a splat, so you’re on record.
  11. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Alright. I’ll check out the video. I don’t have anyone to play test my system with (which is kind of why im here). But I’m gonna keep posting in case someone else comes along in the next few who thinks it might be worth looking into. Failing that I’ll move on. Edit - regarding “slowing down...
  12. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Beginning Combat Description There is no need to determine initiative. When you and your opponent choose to fight, you simply declare whether you attack (that is, engage or commit to a strike) or defend (that is, block, evade, or parry), and proceed from there. If you both choose to attack...
  13. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Virtual toss makes it instant. For tactile you can also use those tiny coins colored different on each side. You flip them all at once and it’s easy to see. Or yeah dice are fine but two colors no numbers you could do too. Hadn’t thought about cards. Seems intriguing but different system.
  14. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Core Mechanic Description Every maneuver in combat has its own skill level. That skill level is a combination of factors (to be described later) including the combatant’s physical abilities, his proficiency with the item he’s using, and the characteristics of the item itself. When engaged in...
  15. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    I understand. I especially like your addressing the reader directly.
  16. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Well I haven’t gotten to that part yet. Let me give each mechanic a shot. I recognize what I’m trying to do is tricky - give an overall explanation of the whole system first without explaining each mechanic. It’s admittedly a brain dump. But if what I’ve already posted is already too clunky...
  17. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Yikes. As in it seems like crazy ramblings? Even the example right above? I felt like that flows pretty logically.
  18. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    Ah, I appreciate that. I feel like I can't have both the game speed and complexity without front loading a bunch of jargon. I think I can clear it up a bit for now at least. Let me try with an example. I’ll try to touch on all the mechanics above. Suppose you have two fighters, Al and Bob. For...
  19. Sam Crow

    Help Wanted - Fans of Combat Mechanics

    I've removed the Mechanical Summary because it was too dense and convoluted. I hope to circle back to it later once I have everything worked out.
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