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  1. B

    "My Character Would Know That"

    An idea (or maybe an observation) I have about knowledge skill systems is that groups can choose between Knowledge skill checks determine whether some fiction the player contributes is true; OR Knowledge skill use by a player invites their GM to contribute some fiction. Fiction, once made...
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    How Do We Measure A Game's Success?

    I find it hard to quantify RPG success. I agree that it can be defined in different ways. Some ways are Player response. Call of Cthulhu and Dungeons and Dragons 5th edition receive incredible numbers of overwhelmingly positive testimonials from players. Influence on other designers...
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    What are "essential" TTRPG mechanisms?

    Increasingly I am seeing "flags" for players to say what they want play to be about. Their beliefs, ideals, bonds etc. Also principles and agenda, to say how the game is intended to be played. And GM actions to bring GM properly into the rules. EDIT to agree with the sense of @GuardianLurker...
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