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  1. J

    Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

    You got that right! An intuitive system, yes, I lacked a clear wording for it, now I got that! If 0 success is a failure, and 1 is a success: When dice are removed from a characters' pool, it statistically increases the odds of 0 success, therefore a failure. When dice are not removed, but the...
  2. J

    Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

    hey aramis erak, can you give me some examples for this? I do not get it. And what are 1 supposed to be, failure or partial or success? can you also give some examples for this one? I am not sure I get it. Thanks !
  3. J

    Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

    Hello all! :) I search for alternatives to scale the difficulty for a count success system with d6 or d10 dice pool, where characters' stats form the pool (ex: dext 3 + guile 3 = 6 dice pool). Raising difficulty should: - not affect player's capacity (increase % of failure) - preserve...
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