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    Please critique these tactical powers

    Alright, thank you for your thoughts, I'm considering them in this reformulation: --- Jump Back Utility 1 You yield ground to avoid damage At Will Immediate reaction Trigger: You are hit by a melee attack Effect: Shift one square to a position that is not adjacent to the attacker. You are...
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    Please critique these tactical powers

    That's interesting, I'd like that link! However the point here is to give this options to everyone, not just one class. The point is that if the +2 to defense causes the original attack roll to miss, then the attack fails, otherwise it hits. However usually the player won't know whether the +2...
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    Please critique these tactical powers

    Hello I'm thinking to use these new powers in my game. I'd love to hear your thoughts on whether they are balanced and would work well. The point is to give the players a couple of tactical choices supported by the mechanics. I'm doubting whether to give them for free to everyone or to require...
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    Yet Another Kung-fu Class

    Disclaimer: A couple of bits of the text were shamelessly stolen from a similar post here at ENWorld... but I didn't manage to find the original post to give the poster due credit, sorry.
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    Yet Another Kung-fu Class

    Hi... I've been working on a kung-fu/wushu/wuxia class, however you want to call it. It has a couple of odd characteristics, I like the flavor it has, however I'd love to hear everybody's opinion on whether they like the flavor as it is, but most especially whether the class is balanced with...
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