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  1. GothmogIV

    After Winter’s Dark Kickstarter & setting discussion

    They publish an amazing amount of stuff for such a small company. I am enjoying their work.
  2. GothmogIV

    After Winter’s Dark Kickstarter & setting discussion

    I am reading this now and I think it is some of the best world-building I've seen in a very long time.
  3. GothmogIV

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    For what it's worth, I think the narrative-mechanical see-saw hinges on how players play their characters, and what the rule set allows them to do. If I want to be a pirate, for example, a more mechanical-orientated game might give me a subclass with certain pirate abilities, reactions, bonus...
  4. GothmogIV

    Path of the Planebreaker: ?

    ALLLLL BYYYYY MMMMMYYYYYSSSSSEEEELLLLLFFFFF
  5. GothmogIV

    Path of the Planebreaker: ?

    Hello, friends. I recently purchased Path of the Planebreaker from Monte Cook Games, and I am wondering if anyone has experience using it. I am not going to run it with 5e, so there will be some modifications necessary (the first of which is, what system will I run it with? Dungeon Crawl...
  6. GothmogIV

    D&D General OAR 7: Dark Tower

    Besides Dark Tower, which OAR is DCC as well as 5e?
  7. GothmogIV

    D&D General OAR 7: Dark Tower

    I have the OAR Keep on the Borderlands, which is a very nice book. I wish they had done a DCC conversion, but I understand why they made it 5e. 5e is where the money is.
  8. GothmogIV

    D&D General OAR 7: Dark Tower

    I bought it--the books for DCC--because I am weak and I am daring my wife to divorce me.
  9. GothmogIV

    Podcast #291: Newstraviganza

    Listening to the pod. Dragonbane is based on Chaosium's BRP system. The original designer was an intern at Chaosium, and took their game system back to Sweden with him in the early 80s. We've just done a trial-campaign (like 9 sessions) and everyone really liked it! @tabletopjess You will like it!
  10. GothmogIV

    D&D (2024) Deborah Ann Woll and Matt Mercer consulted on the 2024 DMG.

    I cannot work up any enthusiasm for WotC D&D. I wish I could. Not trying to yuck anyone's yum, but...I just can't.
  11. GothmogIV

    Planning vs. Riffing: On Being Over Prepared

    Thanks, everyone. I really have been doing this a long, long time...but there is always room for improvement, and it's fun to try new things. I have been setting up little situations (as @Whizbang Dustyboots helpfully reminded me) instead of big long plots. I'll let you all know how it goes!
  12. GothmogIV

    Planning vs. Riffing: On Being Over Prepared

    My friend, you need to try DCC....:p
  13. GothmogIV

    Planning vs. Riffing: On Being Over Prepared

    Yeah, DCC is a different bird for sure. I've run it a few times, but this will be my first long campaign. I'm trying to let the game's mechanics and vibe guide my creation. Key word: WEIRD @SlyFlourish is the man. I use his concepts and stuff all of the time!
  14. GothmogIV

    Planning vs. Riffing: On Being Over Prepared

    Friends, I am beginning to plan a sword&sorcery campaign using the Dungeon Crawl Classics rules, with a little bit of their Lankhmar stuff thrown in. One of the things I keep telling myself is to not over plan, and to let some of the story occur naturally. There is a certain amount of randomness...
  15. GothmogIV

    Rules-Lite VS "Crunchy" TTRPG Systems

    It's all a matter of preference. Some people like a game with a lot of mechanics, while others prefer a more narrative game with the rules in the background (for the most part). Some folks like grid combat with minis, others prefer theatre of the mind. Or, you can go for a Goldilocks feel ("not...
  16. GothmogIV

    Press [Chaosium] Chaosium announces The Basic Roleplaying Design Challenge - over $10,000 in cash prizes for independent creators

    I am a huge fan of Chaosium Games, and I often wonder why you good folks don't get the Basic Roleplaying Universal Game Engine on a VTT like Roll20? This system has the highest interoperability of any game I know of--high fantasy, low fantasy, science fiction, horror, post-apocalyptic, etc. If...
  17. GothmogIV

    Basic Roleplaying: A Played It Review

    Again, in my experience, I have found the lack of pre-determined character components/mechanics to be a good spur for player creativity. If you want to be a pirate, act like a freaking pirate. There is no pirate character kit that tells you how to mechanically be...piratey.
  18. GothmogIV

    Basic Roleplaying: A Played It Review

    I'm not sure. I know there is a lot of stuff being published on Drivethru for Call of Cthulhu and Runequest, so...?
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