Search results

  1. Z

    D&D 5E The woes of creating high-level pregens

    Ran One Night Strahd, which is an excellent remix made for con / oneshot play and includes a host of themed pre-mades at level … 6? iirc since the entire module is rebalanced.
  2. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Hi. Im running 4e, 5e, and playing 4e story now as we speak (in metaphorical terms, not literally concurrently to be clear). 4e absolutely has the intent for minor quests to be player ideated in the DM tools, and discusses cooperative world building + player delineated objectives from DMG2...
  3. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Go take a peek at any of the PBP games @Manbearcat has going in the appropriate forum here and you’ll see a bunch of 0 prep player/premise ideated and reactive 4e play. As a player in one of his, it’s been super eye opening how supportive of a story now play style the super clear rules + math &...
  4. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    So here's the thing, D&D as written doesn't really do anything to promote that, yeah? I've mentioned this multiple times and you just reply with "but I do and it's not hard! crossed eyes emojI" Yet, lots of us here have shared our personal experience both as players and DMs (and there's just so...
  5. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I would say that most narrativist games would explicitly tell you that determining “an assassin will kill the princess on Tuesday night” is against GM principles. If “political assassination of the princess” is an advancing threat, that would be tied in somehow to a PC, and they should have some...
  6. Z

    D&D 5E Using 4e elements for your 5e games?

    Oh yes, the DMG advice is so good - and POL is now my favorite "generic" fantasy setting because of the space it leaves for players to make a mark; plus the TTTNV factions have such rich hooks for opposition/premises. How are you running SCs in 5e for best effect?
  7. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I want to note here that most narrative games I've read the rules for would say something like the last sentence in particular would be verboten. Could it be a "hard move" or something if it made sense (threat previously established, advancing a clock, etc)? Maybe, but that level of "plotting"...
  8. Z

    D&D 5E Using 4e elements for your 5e games?

    Skill challenges / trials. Math isn’t nearly as good as 4e and Expertise really fucks with it, but the narrative payoff is solid. Character design using powers, using some of the Flee Mortal’s math bashed into the 5e on a business card #s and 4e concepts (bonus actions that do interesting...
  9. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    When an entire system is built around them and explicitly tells GMs things like “doing plot is antithetical to this game, stop it right now” it’s more “commandments” or “how to play the game as intended.” Thats the absolute key to narrative games - played as written they don’t allow the GM to...
  10. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    So what's your response to the first portion of post #928 then?
  11. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    As @Manbearcat said in post #928, is your claim that system doesn't matter and that there's no such thing as narrativist games which through intentional design result in different (narrative) outcomes compared to a traditional game like D&D if players and GM follow the guidelines and...
  12. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Hell, well written narrativist play guides often include examples where the player & GM understanding of what’s at stake / risk in a scene differ, and how you work through adjusting action declarations (or understandings) as a result! That sort of player centered “here’s what am doing, why I’m...
  13. Z

    D&D 5E Thoughts On The Meh 5E Adventures.

    The hut does an average of 40damage per round with a … +12? To hit. If you never went in the swamp, you missed one of the chanciest encounters in the module.
  14. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Only if you’re abstracting to “the player’s choice to exist in the game” levels of “choice.” But 85 pages later it’s clear that some people here don’t see a meaningful distinction between what systems set up to facilitate or demand play driven by player ideation and those which merely allow it...
  15. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    ^ since your “that” has no referent and my response was to somebody else about clarity of skill uses and examples, you’re once again in the weeds for me. 4e’s skills & SC system at least has the bones of systematic narrative play. You just have to ignore the guidelines written by people who...
  16. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    4e's clearcut examples and sub-systems were great, and they should consider bringing that forward. In fact, just bring the entire 4e skill system forward...
  17. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I'm not going to script out a full conversation, but I think the key difference will be in how the player responds to a framed scene. You're likely to get a DM frame (keying in on things of narrative focus to set teh fiction for potential mixed success/hard moves) -> player delivers some fiction...
  18. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Can you map this to narrative themes? Or is this just an aside like in your original post? I personally can't conceptualize how this generalizes out.
  19. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Why are they talking to the innkeeper?
  20. Z

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I have no idea what any of this means, to be honest. Can you provide some mechanical examples in a currently popular ruleset so I can parse?
Top