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    Daggerheart General Thread [+]

    Sure, but the base spread (before you add in your level) of Leather Armor is 11 -> 27 or 16. So there's a lot of numbers in there you could roll on a dice which don't affect the incoming damage's effect at all as far as how much HP you're marking. It's entirely possible that you could have...
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    Modules: Made to Read vs Made to Run?

    So can I! Just like @BruceWright though I don't want to have to read very fast at the table, I want to read the bare minimum to springboard off of; and then be able to rapidly reference the hidden -> secret info when players start declaring actions in accordance with the procedures of the game...
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    Modules: Made to Read vs Made to Run?

    Sure, this is a You thing. That's valid, but I have a way easier time running NG's products then anything I've ever touched that does the long form annoyance like you typed out. I'd rather let my imagination grab the short pithy bits and spin out the words on the fly - that way I can improvise...
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    Daggerheart General Thread [+]

    Is it just me or is the 6th level splendor ability "Zone of Protection" really underwhelming? Thinking about adjusting it to just reducing the HP allies in the zone must mark by 1 if they would mark at least Major damage or something.
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    GMs: What is your prep to play ratio?

    Gotcha, that's on a slightly different scale!
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    Modules: Made to Read vs Made to Run?

    It's a little cleaner in the actual layout, and yeah not everybody vibes with Necrotic Gnome's house style - but it gives you a very clear at the table experience written in quality landmark -> hidden -> secret style. Basically all the good OSR stuff is using some sort of format that helps the...
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    Modules: Made to Read vs Made to Run?

    I’ve seen way more “oh holy crap why did I never think of that” creativity in OSR-esque stuff then anything written in long form prose with endless italics and the like. Like, look at Dolmenwood. It’s got amazing factions + NPCs + ideas and just oodles of flavor, but puts that all in nice neat...
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    D&D General The Importance of a Good Calamity (Expanded Shower Thoughts)

    My favorite CRPG I've played in a very long time has been Tyranny, just because it asked "ok, what happens when the Dark Lord who craves domination and total power wins." Draw Steel!'s world is doing something similar. In both cases, the calamity is intended to drive play. I think setting...
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    Modules: Made to Read vs Made to Run?

    I'm reminded of opening up the generally solid Neverwinter Campaign Setting and trying to figure out why it starts with like 30k years of history that have 0 bearing on the actual game you're going to play, and doesn't even structure it in a way that helps tie directly to the situation and...
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    OSR Modules with the best layout & presentation

    "I think this is teh best dungeon geography ever made" & etc. Clearly many disagree. Their opinion is no less valid. I enjoyed the Iso maps in the 5e Curse of Strahd for trying to give an idea of the sweep and scale, but they were useless to run off of; the standard top down maps were more...
  11. Z

    Modules: Made to Read vs Made to Run?

    OSE originally, I ran the excellent 5e conversion. Or more generally: "D&D."
  12. Z

    Modules: Made to Read vs Made to Run?

    I think that WOTC's house style just sucks, frankly? I'm assuming Pathfinder is similar. I think we should be able to expect better.
  13. Z

    Modules: Made to Read vs Made to Run?

    I think you're maybe not familiar with the newer (by like a general "length of TTRPGs existing" newer) modules that I think many of us are point at when we say "Easy to Run." I'm going to use the excellent Winter's Daughter by Gavin Norman as an example (released 5 or 6 years ago?). It opens...
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    OSR Modules with the best layout & presentation

    Oh that's another good note, Iglanced through a few of the better recent OSR modules I have and they all lead with the most active and important thing. If there's a bunch of goblins flinging trash off the edge of the room, that's the first thing you're told in the description. If there's a demon...
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    GMs: What is your prep to play ratio?

    That's like a part-time job.
  16. Z

    Modules: Made to Read vs Made to Run?

    Have you read any of the excellent modules in OSR space? They convey dungeons full of interactivity and factions with succinct text and layout. You’ll probably get some big picture goals up front too that help contextualize the random encounters and such, and said encounters are written to give...
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    OSR Modules with the best layout & presentation

    When I look at a really good OSR module it has the following: Something actually interesting going on in each room to paint to the players. Solid use of word choice to succinctly give me a mental image I can vomit forth, and small numbers of interesting things. Eg: "2 Idiot Dragon Hunters...
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    GMs: What is your prep to play ratio?

    What besides the DG adventures? I still have a weird hankering to run RHoD sometime for some reason.
  19. Z

    GMs: What is your prep to play ratio?

    I mean I’m thinking of adventures that not only need prep due to bad organization and missing bits, but are also a railroad as written and thus a lot of the work winds up being fixing that. And so why bother, right? The one thing that I acknowledge I just don’t do as well as professional...
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    GMs: What is your prep to play ratio?

    The criticism is generally “I thought I was paying for something I could open and run” and it rarely is that in most mainline products (notable exceptions in my experience are dungeon focused play out of some of the OSR/NSR space). If I need to spend hours reworking something or using it as a...
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