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  1. Z

    Crows Officially Announced by MCDM

    Yeah, the blog is pretty full of the idea that this is "what if we made the kinda OSR-esque / dungeon looting game we want to with our Power Roll tech, and a lot of the innovations in this space that the ream of brilliant OSR games have done."
  2. Z

    Crows Officially Announced by MCDM

    They're clearly all natural caves or monster-made!
  3. Screenshot 2026-01-29 at 8.14.15 PM.png

    Screenshot 2026-01-29 at 8.14.15 PM.png

  4. Z

    How Complex Do You Prefer Your TTRPG Systems In General

    Yeah, but you can also use them in a VTT by grabbing the images. Yes, tactility is awesome (and I think some ofmy online players are using physical cards in front of them?), but most of them are just rolling their physical dice and telling me the result. Also Daggerheart works perfectly in Miro...
  5. Screenshot 2026-01-29 at 8.11.01 PM.png

    Screenshot 2026-01-29 at 8.11.01 PM.png

  6. Z

    Pathfinder 2E Do you think 1st or 2nd edition is more complicated?

    Jesus Christ. Ok yeah, I find Draw Steel! to be at the very edge of my complexity and clarity boundary, and this is beyond that.
  7. Z

    Crows Officially Announced by MCDM

    Both donkeys and mules are excellent at crossing rough terrain. THere's a reason we did logistics trains with the latter especially! Sure, they're not defying physics the way a goat can but anywhere you'd get a heavy treasure load you could get ponys/mules. Plus ya know, mules have a great...
  8. Z

    Crows Officially Announced by MCDM

    actually, mules/donkeys were not uncommon in mines!
  9. Z

    How Complex Do You Prefer Your TTRPG Systems In General

    Im running two DH games online, works great! The Hope/Fear helping run the spotlight means its even smoother then most narrative games that I also run online.
  10. Z

    How Complex Do You Prefer Your TTRPG Systems In General

    This is where I'm at. Cut waaayyy back on how much you enumerate in the combat subsystem, emphasize handling it via fiction and simple modifiers. Roll your stat for most things. Focus on the around-the-table energy, and have systems that support that.
  11. Z

    Crows Officially Announced by MCDM

    Well, a real-life timer.
  12. Z

    Draw Steel General Thread [+]

    Those are all built into various classes as core fictional permissions. A 2nd level Censor can have: A 3rd level Void Elementalist has: Identifying magic items isn't really a thing, creation is handled via the unified crafting rules.
  13. Z

    Draw Steel General Thread [+]

    You can generally use any in-combat power out of combat if it solves an issue, with resources available equal to victories, and a limitation like once per Respite or something?
  14. Z

    Crows Officially Announced by MCDM

    Ok my bad, I should've said "classic dungeon crawling in the OSR sense" since you know, he's referencing teh OSR scene a lot in that blog. And generally that's the vibe they preach: extraction of loot to gain xp over fighting, working to use smarts over character abilities (potentially...
  15. Z

    Crows Officially Announced by MCDM

    I mean, isn't this the entirety of classic dungeon crawling?
  16. Z

    Crows Officially Announced by MCDM

    I think they're going to wind up with "survival horror" as the like wrapping or vibe for creatures / world, but what you said WRT classic "extraction looter" mechanics.
  17. Z

    Crows Officially Announced by MCDM

    Sounds like Backpack -= Wounds, but I'm assuming levels = some other stuff like Stamina and such? Inherent modifiers, skills, etc. Struck me as "what if we took Trophy but made it actually crunchy" quite a bit reading through the Patreon post. The backpack usage die seems interesting though!
  18. Z

    Generative resolution

    Mausritter? :D (I haven't the slightest idea what that game's actual play loop is) Some day I'll return to my Mouse Guard / Redwall / Stonetop mashup Forged in the Dark game and get it playable...
  19. Z

    Generative resolution

    I think this is because of its mission based structure? You embark on the patrol/mission with a Goal, and the GM puts obstacles in front of you on their turn. It reminds me of the structure of a Score. So things are either "not related to an obstacle and just proceed" or "an obstacle is in front...
  20. Z

    Generative resolution

    Oh ok, I figured since TB was based off it there was commonality! I'm assuming packed into "say yes or roll the dice" is an inclusion of also "but if the fictional position would make it impossible say no?" Edit: having read all the TB2 posts above I'm once again confused at how any of this...
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