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  1. RenleyRenfield

    The Food Analogy

    Ok, cool. So yeah, I follow you there. If we go back to my example where the GM prepped a 'negotiate to get more domain area' and the players decided 'naw, we gonna work with other vamps to kill this prince and pick our own.' = does that fall into "creating parts of the adventure? seems so...
  2. RenleyRenfield

    The Food Analogy

    What is yours then? Never hurts to be on same page for terms in case they are pivotal.
  3. RenleyRenfield

    The Food Analogy

    Doooood.... need to get you at our table sometime. So much fun when everyone is collaborating. Promise promise, it's not actually too many cooks in the kitchen. It's a well oiled machine cranking out the best stories - your stories cause you made em with us :D Not sometimes fully collab -...
  4. RenleyRenfield

    The Food Analogy

    I loooove food. I love eating food. Food is life. I love cooking food for others. I even butcher and process my own meat, make my own brats... yumm!! But my perspective, hence why it is all phrased " I " ... is for me, not for anyone else. And I can say for me, that the most fun I have...
  5. RenleyRenfield

    The Food Analogy

    I am gonna back this statement up here. I think @Blue is correct. When I GM, and I am being treated like "the chef" I am not having fun. Because it means players "made me cook and serve it all up" They then pushed buttons, ate the plot and contributed nothing but consume and review...
  6. RenleyRenfield

    Let's Talk About Defining Player Characters

    I think I enjoy classes/archetypes the best. I have done point buy systems for years, and now after playing a few other games I see that 99% of the time; I build what could have been a 'theme package' and just make a few minor tweaks/customizations. The more I have to parse through 1000...
  7. RenleyRenfield

    City Supplements - What do we like?

    What I am doing for my city book is ... for San Francisco in ... 1 page intro to book overall "how to use..." + summary preview 1 page history of city - specifically in context of the game, not just a Wikipedia copy. 1 page intro to the city - give its themes and atmosphere, make it sound...
  8. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    By pushback I mean, it felt like instead of engaging with the questions, it turned into: "stop talking to me about stuff I don't like." It would be way cool to see what some more ideas are around the questions I asked. (if needed) I can offer up examples from various RPGs if it helps. Dune...
  9. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I am gonna say that there is some unfair pushback here... You asked, I have questions. I think they are fair questions, especially when we step away from limiting our considering to the only games you are playing on a consistent basis. Not looking for a clap back, just looking to continue...
  10. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    This is a great point! And I 100% agree. So i will build on this statement with: what is useful for outcome of this thread? Has anyone thought to give certain games a second try now that someone has explained a reason for resources or such? has anyone realized its not a Resources issue at...
  11. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    No worries. Let me refocus then. This above is that part that I curious about. Which games do you play often that do resources badly? There is much talk in this thread about what people like and don't like, so that is valid to consider - it can give a perspective on how a player defines...
  12. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I don't think I could have a more different personal experience. Which is not to invalidate yours in any way. I am mostly just offering up perspective from my odd world. :) I can't emphasize how bad gaming was before PBTA - for me. How utterly miserable combat was, and how very much no-fun...
  13. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I will never find it less odd that 99% of all RPG talk is really just "Wargaming". So much fuss over combat, healing, attacks, etc etc. It would be fun to see some kinda chart that showed just how much time was spent in combat. Since I don't play D&D (or any such wargame), I have no...
  14. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    100% this ^ I see this happen allllllll the time in systems that are not as good at "cycling" as well as they should be (metacurrency or character spend points or spell slots etc etc)
  15. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    I love cards in RPGs! I especially love spells in cards. So much fun to sort through your spell deck and cast one. :)
  16. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Oh I very much agree with you. Don't mistake my post for what you must accept as fun. I was only giving an example of what an rpg did in response to the topic of this thread. My last two posts are really meant to be focused on the "ok, but why do rpgs do this thing they do?" :) I personally...
  17. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Yes! This is 100% correct and certainly one of the aspects I am driving at there. I think a lot of this gets into holistic game design, and we atomize it only to consider each item's individual weight on gameplay and playloops. By that I mean, to support fun stuff like what @billd91...
  18. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Yes! This is so worth the time and effort. :) This is where my world of gaming resides very much. And I think what also you said here, is the crux of the conversation: Are we creating engagement or are we just making gates to manage power levels vs storytelling. Spell slots, mana points...
  19. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Chess would beg to differ with both of these posts.... ;) Tactics and Strategies have no requirement to be based on resources. (unless we count "Self" how much of my self or how many of my people can I lose before I lose). But in the way we are talking about mana points, spell slots, action...
  20. RenleyRenfield

    Let's Talk About Character Resources To Power Abilities

    Another question near and dear to my developer heart. I think Cypher does a neat thing here by making it a loot-crate game. Where you have slots, you can overflow the slots at a risk. And instead of refreshing with same spells you adventure to get more spells to replace the ones you used...
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