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  1. R

    Please recommend North American tabletop roleplaying conventions.

    You still good. GenghisCon is only 800~1000 people across a whole Fri-Sun weekend. it's also at a hotel that the airport drops you off nearby via rail.
  2. R

    Please recommend North American tabletop roleplaying conventions.

    Denver = GenghisCon. There are others, but this is the only one that is worth such a drive.
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    Camarilla as Crew sheet?

    <This is a question for folks very familiar with Blades in the Dark and maybe Vampire the Masquerade too> So I am running Masquerade again, and I have been playing a lot of Blades in the Dark of late. And it made me wonder = If we treat the Camarilla as the overall 'high concept of vampire...
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    What is "railroading" to you (as a player)?

    Hey hey now, some of us like trains! ;) #horrorontheorientexpress
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    You can expand design space a lot by changing what an "unmodifier roll" represents

    Yes, you can get various bonus or minus from things going on in the scene. It has rules to know when these things have been made, used, done whatever. It's just [tags] = ANYTHING can be a tag. You can get a minus from taking a leak on a wet rock and -1 to anyone walking around on slippery...
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    You can expand design space a lot by changing what an "unmodifier roll" represents

    Legends in the Mist is a high fantasy rpg by the folks that did a few other games, most noteworthy: City of Mist which is kind of Gotham meets League of Extraordinary Gentlemen in style. They have another game called Otherscape, which is a like Shadowrun but all 'on the net' like ./hack The...
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  8. R

    You can expand design space a lot by changing what an "unmodifier roll" represents

    This is exactly how Legends in the Mist rules work, nearly word for word. Its great!
  9. R

    What is "railroading" to you (as a player)?

    SO much THIS^ So many times I hear the player "ung, this is so railroaded!" and then I open up the world, and let them do whatever they want and they just say "can you make a adventure for us to do and set it all up for us?" :P Ok, let me get the rails back out... one sec lolol Ok...
  10. R

    What is "railroading" to you (as a player)?

    The The Chantels would maybe agree ;)
  11. R

    What is "railroading" to you (as a player)?

    Yeah, I am guessing the being trapped there and having a few options removed or invalidated are where the railroad feels stemmed from. Maybe a bit of 'player just sad idea didn't work' too. Sometimes players get Overly focused on solving an issue and think they have won the day in one fell...
  12. R

    What is "railroading" to you (as a player)?

    'Obstacles' are not what is in question here. This is all your post needs to say, as it is the same exact thing I am saying too: the more you remove player choice the more railroad the game gets/feels. It does not matter what the "thing" is; obstacle, event, location plot, item, etc etc, etc...
  13. R

    What is "railroading" to you (as a player)?

    If I can say at least one thing that I feel really matters here = railroad is not truly a negative thing. It's a feeling players get when choice is limited. But in some games and some plots and some situations, that can be very fun! Your idea was really fun! So I don't feel you should be...
  14. R

    What is "railroading" to you (as a player)?

    Well, maybe that is due to 'over time each situation felt samey' ...or to say 'it always feels like we are having our choices limited' ergo the players are likely to say 'the game feels railroaded'. How much a GM limits choice at any given time will be noticed...and it adds up. Yes, and? A...
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    What is "railroading" to you (as a player)?

    I think this is a good question to ask! There are so many situations in rpgs now that this has an example of one of many. If players are doing whatever they want and step into a situation they must now address (short of walking away in utter failure and consequences). Then "the act of doing...
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    What is "railroading" to you (as a player)?

    Go back and re-read TwoSix post. And mine for that matter. As well you are making a non-valid dichotomy between situation and plot. What a person expects in freedom of choice will set their definition of 'railroad'. And your statement will get you into trouble and heartache with my players...
  17. R

    What is "railroading" to you (as a player)?

    I feel like @TwoSix really captured what I know my players would have also said. Word for word, this is perfect ^ 1) Compared to grand theft auto style "you are in a city what do you do?" Yeah, your scenario was "on rails". They MUST face this situation, therefore they are "on the plot...
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    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I like it when a game book helps me find what I am looking for. (at least, that helps me answer the OP question) So if the game as meaningful Social rules, I like it when the book has a Social chapter. same for combat rules, its nice to have a Combat chapter. Some games, like 2d20...
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    Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?

    Logically, I understand why folks would do something like this, and I can't tell them to stop or say its bad for them. What works, works and that's fine. And so I am not really telling anyone to stop. I am just saying why I avoid and very very much dislike. But I am in that odd group of 300...
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    Karma, Rewards /Consequences Do you use it? If so, what is good, and if not what is bad?

    This may end up getting them the 'adult time' talk if the group felt it was ruining play, other times it may be just fine...kinda depends This is fine with me :) I see this often in our games! (even more so in Dread!! Push that tower over doood!) Seems fine? 100% of all of this is...
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