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    Does Anyone Care? (Cosmere RPG)

    I agree. BUT one thing that makes me wonder..... Sanderson is known ONLY as an author. He has no following in any regard to RPG.... no actual play, no rpg podcast, even 99% of all his social media posts are just novel/film related. SO with that said... I think there is a BIG storm...
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    Does Anyone Care? (Cosmere RPG)

    I think its great! So clearly Sandy has been doing his research (and GMing of 12+ years working towards this system.) - Its very refined: They have taken the time to consider the characters as being useful at "level 1" and then growing in ability and power from there. - It's not complex, but...
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    What is adventuring?

    @Hriston use the term "interesting", so I was also wondering more on that. I will let them answer that, as I am very interested in differing ideas here of "interesting" = especially when it comes to what they consider adventure! :)
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    What is adventuring?

    Correct! Although, I am ok with someone commenting in regards to the rpg of their choice too. :) I hear some folks here seem to consider adventure different criteria for different games?
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    What is adventuring?

    And if there was not levelling would you still consider it adventure because there was still adversity to overcome?
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    What is adventuring?

    OK, cool. So what do you think about non-moving games? That is to say, would you consider a political overthrow of a local leader (and the entire game was played in just one city), to be "an adventure?" What about a rpg based largely around romance and betrayal of that romance? Is...
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    What is adventuring?

    Oh? That is very interesting! So what about combat is it that makes it the least interesting? Is it combat in general, or a specific system's combat? What would make combat really really fun for you as a main feature of an adventure?
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    What is adventuring?

    I know the answers to the poll above are not complete and have odd choices. (It is intentionally an odd list) They are there to start the conversation for you to think about and highlight something you think, your own ideas of ONE feature that - without it - a rpg just doesn't feel like and...
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    When "playing it wrong" is more fun

    I hear ya, so not aimed at you, but... On a purely person level = IMHO.... I think D&D is very poorly designed. I have many reasons why D&D is more fun when you alter or ignore its rules - especially when engaging with it on its own terms. But I think that is a discussion for a different...
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    Stormlight Archives RPG Digital Copies open to Backers on July 23rd.

    So clearly Sandy has been doing his research (and GMing of 12+ years working towards this system.) - Its very refined: They have taken the time to consider the characters as being useful at "level 1" and then growing in ability and power from there. - It's not complex, but its not PBTA...
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    When "playing it wrong" is more fun

    Not at all what I am addressing. The idea that someone is trying to impose a playstyle or mechanic need on a system that does not purport to have it = not at all my point. imho, it goes without saying, that if you are trying to stuff a round peg in a square rpg hole, then expect it to be...
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    When "playing it wrong" is more fun

    I think there are two parts to this, but only one of the parts is important. The first is that, if a game is more fun when not played by its intended rules and playloops (or if interacting with the rules as written ruins fun) = then its a very poorly designed game (mechanically and possibly in...
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    Daggerheart General Thread [+]

    Well, let's start by "are we both playing the game." And no, from your post it sounds like you have not played it yet, so.... Listen, I love me some theoryhammer for sure. And I don't think Daggerheart is an abysmal failure. But there is no conversation to be had or ideas developed when...
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    Daggerheart General Thread [+]

    We disagree. It in fact, does not match any manner of story in a meaningful way. The takeaway was that in a game where dice rolls are expected, it was not fun to roll the dice = ever. Well, many of the moves the GM used were soft moves. Some not even directed at characters at all. The...
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    Daggerheart General Thread [+]

    We have run into issues with this and found balance to not be true at all. Each player has seen rolls of about half the time we roll with Fear. With 4 players each rolling once, we saw the GM with 2 to 3 Fear, and 1 or 2 players with 1 Hope each. After 10 rolls per player, we saw the GM...
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    Mini-games in an RPG

    Awesome! I will link these ideas to my players, and see what we can cum up with, thanks! @Campbell
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    What do YOU plan on doing with Daggerheart?

    this is correct. Not the exact copy pasta of a other game. Just plot or style or tropes. A lot of a game is setting. So even if you just choose humans, even with magic the game could be a lot of social, mystery, and roleplay.
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    What do YOU plan on doing with Daggerheart?

    This was my thoughts too. Also, let's not discount Stress.... Why is gumshoe an issue? What in gumshoe is not compatible with rolling with consequences and spending hope to do things?
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    What do YOU plan on doing with Daggerheart?

    Well, that is a good question. It has a weird motherboard setting, and they are running Umbra. And each of those have custom rules for those settings one. So ... I wonder what other people will do with a metacurrency + Stress system of Daggerheart. If the answer comes back and "no, we...
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    What do YOU plan on doing with Daggerheart?

    I am here to get all the ideas and hear all the cool stuff people are doing with Daggerheart that isn't high fantasy. Tag me and tell me if you using it to run (or adjacent to) = Horror Modern real world magic reality gumshoe mystery mafia or politics
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