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    RPG Factions

    This is one of the best "at a glance" faction formats I have ever seen. Absolutely stealing this, so good!! I think the parts that make it great is that you ALSO put "Longterm" and "Approach" and "Stability". Those three aspects elevate this to a kinda whatever listing to a very useful...
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    RPG Factions

    I agree! I think there are in-character plot reasons. But those can be vague or 'soft' Having some mechanical benefit sounds good too!
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    RPG Factions

    In-game factions = (VtM Camarilla, D&D Harpers, Fallout Brotherhood of Steel, Mage Awakening Adamantine Arrow, Infinity PanOceana, Fighters Guild, Mages Guild, Thieves Guild, etc etc etc) What do you look for as a player when it comes to in-game factions? As a player, what are most games...
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    What TTRPGs Excel At Not Having Combat?

    Tales of Xadia is actually quite fun to play, even if you know nothing about the show. (And many people have successfully converted 5e D&D to cortex using Xadia) What Alas says is bang on = the way the system works is that as long as you can roleplay and narrate a way that makes sense, you...
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    What TTRPGs Excel At Not Having Combat?

    Yeah, your OP didn't competently say that at all.... like not even close :P But if squint hard, my answers still satisfy your entirely new request = L5R = if you draw steel, you could lose honor, lose too much honor and be outcast or executed. Deadlands = create social characters, there...
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    What TTRPGs Excel At Not Having Combat?

    Pretty much ALL of World of Darkness. The best starting point is Vampire the Masquerade or Vampire the Requiem, as they have lots of adventures and support. If you don't want vampires, then the Chronicles of Darkness line has TONS of alternate stuff, from mundane cops in the 13th precinct...
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    Do you "roleplay" in non-TTRPG Games?

    Who cares how someone plays Vampire the Masquerade? My point was never how people engage with the game, its the mechanics. This whole discussion is about mechanics. Game rules and play options as presented in the material. Polygon is correct in saying that there are at least a few...
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    Do you "roleplay" in non-TTRPG Games?

    Ok? But I never mentioned GURPS... While I don't like the mechanics of GRUPS, it is very much a game were you can roleplay and never do combat and still have a full-featured game. D&D is not. It's just a combat game. And combat that is more or less "boardgamey". So in case it matters...
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    Hours actually playing RPGs, non-D&D?

    We are at least at 150 hours up to this point in the year... if you count all the convention games we play and run too...
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    Hours actually playing RPGs, non-D&D?

    We have not played D&D or Pathfinder for over a decade, maybe over 2 decades. We play 2 to 3 games a week, in person for 4 hours each. Every week. About 3 to 5 players per game. Games (I list systems, since we play multiple games) Cortex PBTA Cypher FitD Random oddball (Dread, L5R, 10...
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    Do you "roleplay" in non-TTRPG Games?

    I think Polygon is 100% correct. An aggregate of D&D and Pathfinder games shows that the overwhelming majority of games are just combat events and combat discussion and combat rules. Which means that per-minute of D&D gaming time, the majority of players are engaging with its combat rules...
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    Contemporary Simulationist TTRPGs [+]

    I agree with all you posted there. I just snipped down to this as to say - yes, I 100% think that the way you put that is perfect when i think of "watchmaking" as a manner of simulationist games - as "mechanical inputs", regardless of realistic output. Love that ! To me, Simualtionist is...
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    Playing AS monsters?

    How was "see: World of Darkness et al" not the first post reply in this thread? :) you play as... Vampires (vampire the masquerade Werewolves (werewolf the apocalypse) Ghosts (wraith the oblivion) Mummies (mummy the resurrection) Fey (Changeling the Dreaming) Demons (demon the fallen)...
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    Contemporary Simulationist TTRPGs [+]

    I don't follow you here. In Infinity 2d20, there are all those same elements. It has armor rating, special penetration ammunition, strength values, and damage resistance and more. So there is no mechanical effect you mention that is not in 2d20 depending on the game chosen. Now, back to...
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    Your Three Desert Island RPGs

    Dawww... yeah, our Vampire rules is sooooo good! Honestly, Draw Steel was sooo close. As a GM, I think Apocalypse World is likely #2 spot, maybe.... L5R 5th ed is killer too... And after some more refinement I think our Wraith the Oblivion hack its near the top as well...
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    Contemporary Simulationist TTRPGs [+]

    Is Shadowdark situationist? It's new. It's trying to make the matter of a torch and light important. It seems to attempt to simulate it with a variety of rules that seem to simulate real torch use... within reason. What about Dune it's new? It uses abstract rules of Assets. But it has...
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    The same that happened Gygax happens to Rein-Hagen?

    I work with Mark just about every week. Have for some time now. He is an amazing person and he has a tough life. He wants to get back to gaming, he wants to build on what went before - but he also wants to build something new as well. What happened at WW years ago was more than just a...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Nope. You are 100% wrong. there is no D&D rule whatsoever that says "A failed search roll created a net new encounter. In D&D, GURPS, OSR = the GM places a problem, and the players roll various tasks to address that problem. So if there is a dungeon of monsters, then the players roll...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    So that's still incorrect. There is no actual statement in D&D and GURPS , there is not actual mechanical rule, that says "you rolled to search and time passed and thus GM must roll for an encounter." That is a wildly incorrect assumption and isn't even stated in OSR games either. Just...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    All of this is incorrect - in terms of mechanics driving play. GM fiat is not a mechanic. So what the GM (or even author of module) put as options in a adventure - are just that GM choice. There is no mechanic requiring a specific choice or specific outcome. If the player fails the roll...
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