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  1. kenada

    Malware from the ads?

    I use the following site to see if there’s anything weird with my DNS. It’ll tell you which DNS servers reply to your queries. It’s more accurate than checking your computer’s or your router’s settings because DNS requests can be redirected to other servers since they’re normally not encrypted...
  2. kenada

    Running adventures in systems that they were not designed for.

    This is off the top of my head: Hollow’s Last Hope in 4e (partially, we never finished) We Be Goblins Too! in 5e Winter’s Daughter in Pathfinder 2e Halls of the Blood King in Worlds Without Number The Incandescent Grottoes in my homebrew system I have some other OSE adventures I could use with...
  3. kenada

    Paid Convention Games?

    I’ve occasionally looked but not really seen those kinds of games at Origins. There are some I wouldn’t want to play in that format (like Blades without the faction game seems pointless), but there has to be others that would work okay as a one-shot. At least there’s some old-school stuff I can...
  4. kenada

    Paid Convention Games?

    I just want to note that I stand corrected on my post #20. I think I’ve almost always signed up for organized play events (PF1, PF2, 5e, Call of Cthluhu). which may be why I assumed all events were paid. I did sign up for a Konosuba TRPG event a few years ago, which I enjoyed, but I can’t...
  5. kenada

    Paid Convention Games?

    Events have always been paid at Origins for as long as I can remember. I usually spend most of my time hanging out in the Board Room though, which used to be an extra ribbon you had to buy but has been included in the badge price for the last few years.
  6. kenada

    The Answer is not (always) on your Character Sheet

    That was a problem for my players when I ran 5e. The math of advantage is unintuitive: the effective bonus it provides is greater when the DC is near the average. At the extremes, it’s much smaller. A plain bonus is easy to understand: you have X% greater chance to succeed, and that’s it. Edit...
  7. kenada

    The Answer is not (always) on your Character Sheet

    I guess I don’t do enough 5e. I don’t recall that’s being an issue, but it’s been 4~5 years since I last ran 5e.
  8. kenada

    The Answer is not (always) on your Character Sheet

    Like if there are multiple ways to get advantage, they don’t stack, so it can feel bad when something doesn’t pay off because you already got advantage (whereas, e.g., multiple circumstance bonuses would stack in 3e)?
  9. kenada

    The Answer is not (always) on your Character Sheet

    I’m not really following. As noted by @hawkeyefan and @pemerton, isn’t the universal resolution mechanic d20 + mods vs DC? Advantage and disadvantage just tweak how the roll is made (as an alternative to all the different modifiers and stacking rules from previous editions).
  10. kenada

    The Answer is not (always) on your Character Sheet

    The dice mechanic ended up similar to Traveller: 2d6 + method (skill) + approach (attribute) versus 8 + factors. There are twenty skills. Proficiencies (weapons and armor) and specialties also work with the same basic math. The important part though is how checks are initiated and resolved...
  11. kenada

    The Answer is not (always) on your Character Sheet

    I associate it with “skilled play” as typically described by the OSR. My experience is as a GM running OSR games like OSE and WWN. I think my players like having interesting abilities in their sheets. Personally, I don’t like rulings or (lots of) rules. I prefer having a core conflict...
  12. kenada

    How to Make a Fantasy Sandbox vs. Sandbox Generator

    Any suggestions? I tried a bunch (Hexographer, Worldographer, Hex Kit, Tiled) and found them all them lacking in various ways. That’s why I ended up doing my map in Campaign Cartographer. It was more work (and CC really is hard to use), but I wanted more than just symbols on a hex grid. At some...
  13. kenada

    How to Make a Fantasy Sandbox vs. Sandbox Generator

    I also want to add that WWN’s process relies on you to do a lot of decision-making. There are generators for your civilizations, but you’ll still be doing most of the map design yourself. I went through the process and have been using the map in my current campaign (running my homebrew system)...
  14. kenada

    How to Make a Fantasy Sandbox vs. Sandbox Generator

    I was also going to suggest WWN with the caveat that the tools don’t fill out every hex on the map. The generated points of interest (with tags, etc) will occur less frequently than that. Here’s a post by Kevin Crawford on reddit about using the generators. Edit: I accidentally replaced my post...
  15. kenada

    Describe your last rpg session in 5 words

    “cleric stabbed a surrendering bandit”
  16. kenada

    Commentary thread for that “Describe your game in five words” thread.

    “cleric stabbed a surrendering bandit” Today was a pretty exciting session. We had three combats, which might account for 20~30% of all combat we’ve had all campaign (~40 sessions). We picked up after last session when Firlax (the fire dragon) left. The PCs returned back to their settlement...
  17. kenada

    Clues vs Downtime

    It seems like downtime training should be a solution to the rate of advancement problem. If adventures are separated by periods of downtime, the campaign is going to take place over a longer (and more natural-feeling) timespan. The important thing is designing and running the campaign in a way...
  18. kenada

    Clues vs Downtime

    Even if you’re (probably) running something else, you may want check out Worlds Without Number. It has a number of useful and system-independent tools and advice for running an adventure-driven sandbox game. In my homebrew system, downtime is an important part of play. It’s the only way (other...
  19. kenada

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    The one in @Crimson Longinus’s post #568.
  20. kenada

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Incidentally, the video prompted me to check out Adept Play, and I saw that Ron posted recently about a session of “gamist play”. Details of the session itself are light, but there’s some interesting commentary at the end. https://adeptplay.com/2024/04/06/setting-it-out-there/
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