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  1. M

    Hot take: get rid of the "balanced party" paradigm

    I like this approach. But a good scenario has multiple ways to approach it. So while I agree that the referree should be relatively neutral, the setting should lend itself to the party creativity.
  2. M

    What are your TTRPG Goals for 2025?

    I have a handful of game systems on my shelf I have not run yet: Pendragon, NGR, Mouseguard. I would like to get at least one of them to the table for a short campaign to see how they fly.
  3. M

    Playing in Person Is Just Better (for me)

    Like many of these posters, I see good in both. In many ways there is no substitute for in person play, and there is nothing like sitting around the table and laughing and rolling and scratching with a pencil. On the other hand, my absolute favorite person to play with is a thousand miles away...
  4. M

    Looking Back on 2024 – Looking Forward to 2025

    I have Dolmenwood coming, and I am really looking forward to that. But honestly I am looking forward to playing the enormous shelf of stuff I already collected.
  5. M

    Avoiding campaign sameness

    I think this is where the OSR movement has some good advice. Sometimes you dont need a quest or hook or "adventure" at all. Create an unstable situation with tons of potential chaos and just let the PCs bump around in it. The adventure will create itself.
  6. M

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Personally, I would take this as a challenge to find something the player would value more than money, or make the money a liability somehow. Always in RPGs, the award of XP is supposed to be what makes the character "better" so you award the XP for what you want the player to be doing. Yes gear...
  7. M

    FFG Star Wars Clone Wars adventures

    I dont see many published adventures for the FFG SW game set in the Clone Wars or other era. Obviously one would adapt many of the existing ones to that time period, but does anyone have any home-made ones that make use of the setting and era in an interesting way?
  8. M

    What Property Do You Still Want to See Get a TTRPG Adaptation

    Name of the Wind! The magic system alone is interesting enough.
  9. M

    Pace of Play, Engagement and "Excitement"

    Does anyone use an hourglass timer for player turns during combat? I've never tried it but as a player watching my MinMaxer friend look up rules and math his way through a sword cut, I sometimes want to demand the DM use a timer.
  10. M

    What TTRPG Is Perfect and Complete In One Volume?

    I dont see Torchbearer mentioned, so I will add that in. Great game in a single slim volume.
  11. M

    RPG Books with the Best Art

    Mouseguard! I dont even play, I just like to flip through it. Even the border designs are great.
  12. M

    Question about OSE's box sets

    I have the basic box and really like the separate books. I can let a player look at the core rules while I have the monster book. I also appreciate the cover art, so having several covers is cool. I go back and forth on buying the advanced set. Sometimes what I like about B/X is the simplicity...
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