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  1. Himbo_Jones

    When Combat Isn't Always *About* Combat

    I think you've laid out everything quite fairly~ And also, that is a really cool idea. I like the idea of having there be moments of unsure footing in combat that can affect both the PCs and the enemies. Could be that the advantageous positioning is the most treacherous in the way that it also...
  2. Himbo_Jones

    When Combat Isn't Always *About* Combat

    Oh wow, that's really interesting that players might do that. I'm not saying you're wrong at all. I'm sure there are some players who are strongly rulebook-based in that way. I, fortunately, have not come across them in any of my games 😅 . As for the examples laid out, and maybe this is my...
  3. Himbo_Jones

    When Combat Isn't Always *About* Combat

    I think this is a good point to raise. In my opinion, a really good added layer to combat won't negate or limit abilities (a fireball will still explode) but will instead make oft-overlooked abilities shine more. So using command to make an enemy drop a needed object. Or maybe requiring some...
  4. Himbo_Jones

    When Combat Isn't Always *About* Combat

    I saw a video this morning where a dungeon master put forth a scenario wherein his players were ambushed right as they grabbed this important artifact (a macguffin for their broader campaign). But rather than have the enemies try and kill the players outright, he made their goal to simply steal...
  5. Himbo_Jones

    Darkvision Ruins Dungeon-Crawling

    I completely forget about hiring torchbearers! That was always a fun time having two or three dudes accompanying the party, no doubt scared witless by everything around them and yet still managing to hold those dang torches. What troopers. All for 50 gold a day, too :ROFLMAO:
  6. Himbo_Jones

    So Much Art From the 2025 Monster Manual

    I completely forgot about this! I do like the little ones, too. It just seems to fit the aesthetic of a "metal eating pest" a little better.
  7. Himbo_Jones

    Darkvision Ruins Dungeon-Crawling

    This is a really good point and something I hadn't considered. I think the suggestion of having the light of a torch go out (maybe with some sort of save) during battle is really devious and interesting. I don't know if the argument is that it is the main element so much as that it is an...
  8. Himbo_Jones

    Darkvision Ruins Dungeon-Crawling

    This is it right here for me. Torches are a resource that needs to be spent like any other, but it doesn't seem to be in vogue to keep track of those things these days. The "ten minute turn" exists in dungeon crawling for a reason; it is a tool for the GM (and players) to know the status of...
  9. Himbo_Jones

    Level Up (A5E) Magnificent Mansion: No Haven or Supply

    While it is true that by the time PCs have access to 7th level spells, teleportation and travel to other planes becomes possible and even common place, I am also of the opinion that the cost for those spells should be far higher than what they are currently 😅 Imo, the teleport spell should...
  10. Himbo_Jones

    So Much Art From the 2025 Monster Manual

    Since this guy wasn't given a name, I shall call him "Frank". In all seriousness, though, I like the new art. The kobold designs are neat (thicken them boys up!) and the slaad look appropriately menacing. Also even though I know that rust monsters are medium creatures, I always end up...
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  12. Himbo_Jones

    Level Up (A5E) Some Advice For a New Narrator

    Out of the options you suggested, I think this is the best one for me, especially since I'm not interested in mixing systems for obvious reasons. I did a little digging around for a "classless" type system and found a few for 5E that rely on a point-buy structure that I quite like, so I think...
  13. Himbo_Jones

    Level Up (A5E) Magnificent Mansion: No Haven or Supply

    While I think that it is maybe difficult to argue against MM being counted as a haven as per RAW/RAI, I am in agreement with Anonymous3 in that I feel like its inclusion really eclipses the exploration pillar of play. I think if the material cost was greater and needed to be spent with every...
  14. Himbo_Jones

    Level Up (A5E) Some Advice For a New Narrator

    So I'm a (very) recent convert to A5E and have been filling up quite a bit of my free time over the past couple of days with reading through the A5ESRD and fiddling about on a5e.tools while trying to plan out a campaign. However, I have a few uncertainties with the structure of my campaign and I...
  15. Himbo_Jones

    Am I using the right system?

    This alone patches up a huge problem I have with 5e and where the majority of my homebrewing efforts were going to be spent. It's so well done that I'm even reconsidering if I should go ahead with adding in weapon "arts" that are active (and sometimes passive) abilities inherent to weapons that...
  16. Himbo_Jones

    Am I using the right system?

    I'll give it another look! It does seem like a system I'd enjoy since I am a big fan of modular systems, so I'm sure this will be one that I need to keep under my belt. Thanks for the recommendation! This honestly may be the push I needed to fully commit to A5E. After having looked at the base...
  17. Himbo_Jones

    Am I using the right system?

    I have been doing a bit more reading on A5E today and it seems like that's the direction I'm going to lean with this since it already has a lot of what I'm wanting from an RPG and, from what others have said, it should be easy for me to add in the little extra bits I want here and there. The...
  18. Himbo_Jones

    Taking better notes when reading a new RPG rule set.

    I am quite fond of the program Obsidian as a note-taking software and have been tinkering with it for around the past 6 months for keeping track of my GM notes and whatnot. I can certainly see how it might be used for learning a new system where you can have a sort of "cheat sheet" of highlights...
  19. Himbo_Jones

    Am I using the right system?

    When my players punch above their weight a little I get so dang giddy. I like to have a lot of consumable items at shops (largely of the type that I've stolen from video games and other systems), so when I see my players stock up on barrels of gunpowder, ignitable arrows, firebombs, etc. and...
  20. Himbo_Jones

    Am I using the right system?

    Yeah I'm relatively familiar with that aspect of PF2e, although I've played it only a little. The people I did play with were vehemently against using the proficiency without level variant (which I can totally understand given the type of fantasy PF2e seems to be looking to convey) so alas I...
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