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  1. S

    How do you like to handle dungeon mapping?

    Thanks :)

Sounds like a similar experience I made. Describing the room bit by bit, as they advanced was veeeery slow & lead to quite a bit of confusion.

Follow-up question. Do your players normally do more or less exact maps of the dungeon, or just kinda square with a few notes per room &...
  2. S

    How do you like to handle dungeon mapping?

    How do you describe a room that is not fully visible? If the characters enter a large hall, or a long corridor, the torch will only light the first 30ft, not the entire room
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