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    Critical Role Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.

    Exandria, like Greyhawk, Forgotten Realms, etc., is a standard D&D fantasy setting. It doesn't push the envelope imo other than the Divine Gate (which CR has abandoned), and it treats the PHB/DMG/MM like lego: you can fit any race, item, spell, or monster into the world seemlessly. I think this...
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