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    GMs: What is your prep to play ratio?

    None. I'll decide what capabilities villains have while the heroes are battling them. My only rule for what goes in the world is 1 - what the players like and 2 - whatever I think would be cool.
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    Matt Colville's Community

    Always is, rather.
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    Matt Colville's Community

    bbbm be b And maybe it doesn't. Wow, vacuous platitudes are both fun and easy, and since they communicate no information, no one can be offended by them! No wonder we prefer them to saying anything meaningful at all.
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    Matt Colville's Community

    Criticism is good, and life wouldn't be worth living without disagreement.
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    Do you "roleplay" in non-TTRPG Games?

    I recently got into XCOM a few months back, and my first comment on it to my friend was "this is a better roleplaying game than any roleplaying game". It's hard to communicate with precision what I mean, but it's something like, the combination of clear systems that are immediately...
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    D&D General Making Spellcasters feel Caster-y without actually Casting?

    You could just buy Levitation and actually be a wizard instead of being a normal guy who pretends that jumping is magic.
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    D&D General Making Spellcasters feel Caster-y without actually Casting?

    Why do you think a complex system is required?
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    D&D General Making Spellcasters feel Caster-y without actually Casting?

    Or if you want martials that don't suck and aren't lame.
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    No Initiative Order: How Do You Do It?

    I've yet to have a scene where every single NPC controlled by me could possibly reach or affect the same player character at the same time. It's pretty rare that the players are all going to be working on the same thing. Actually, I don't see why the initiative system would make a difference to...
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    D&D General Making Spellcasters feel Caster-y without actually Casting?

    You could actually balance spells so that they don't break the game if you can cast them every turn.
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    No Initiative Order: How Do You Do It?

    So my game technically has an initiative order by the book, with the primary difference from "traditional" initiative being that there's no roll involved, and so no variance in turn order unless something changes your initiative. In actual play, though, I've been using a modified version of...
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    IS Your GM Out To Get You (Serious)

    So, nothing?
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    Daggerheart "Description on Demand" a GM DON'T

    Yes, it's a subjective experience. Of course it will be different for each person. How could it be otherwise? It's not a problem, you just communicate with the people you're spending time with.
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    IS Your GM Out To Get You (Serious)

    What do you win?
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    Playing AS monsters?

    Yeah, my current game features a dullahan, a vampire, a medusa, and a bony boi
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    What does a tank graveyard mean to you in your game?

    With a cursory search I only got a single search result (not a googlewhack unfortunately, as the query is more than two words), which was a blog post where the primary phrase doesn't appear anywhere. Weird. I'll look further when I get home.
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    Does the Death Curve Beat the Death Spiral?

    You don't have to die when you reach zero health. You can just be defeated. There can be mechanics for re-joining the fight when you get defeated. Reducing health doesn't have to be the only way of defeating people. Players can be subject to hindering effects without it inevitably leading...
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    What does a tank graveyard mean to you in your game?

    Isn't that a Blaylock novel? Where did Gygax use it?
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    What makes a successful superhero game?

    P&PUE for me. If "Batman can fight Superman" is the metric, then it passes easily. If Superman attacks with fists or eye lasers, Bruce can defend with martial arts or evasion. If they've both invested the same amount of character creation resource, they're evenly matched. And Bruce can get...
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