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  1. 1

    To play, or not to play.....that is the question.

    No, I did not at the time, instead I was swept away to creating an account and seemingly skipped past them. I have as of now, and to be honest they were pretty fair.
  2. 1

    To play, or not to play.....that is the question.

    Constantly calling it "Big Dragon" will likely bias how some people react to you. Does that have a negative connotation I am unaware of? I thought it was just for ppl who do not like to use the actual name.
  3. 1

    To play, or not to play.....that is the question.

    Thank you for the tip =). I happily can say my game is indeed a finished product with the proofing being delivered as we speak. I already have a hardcover version!!!! That said I will try. Naturally I would eagerly answer any misunderstanding regarding my game.
  4. 1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Why thank you! Many of the reasons I state are all due to watching other s play, or discuss them as well. That and well, just how much information can you fit on a single page? I am going to say, it is in fact safe to assume, not much. It would probably end up with a super simplified method of...
  5. 1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Typically homebrew systems, self created and never published. I find when I try to do something they can not account for, there is a sudden and instant change of the rules. It is difficult to take it seriously when you can break the rules on your first play through. Sadly I once broke a game...
  6. 1

    To play, or not to play.....that is the question.

    Yeah, I was planning on that, though I may include a bit if it is relavant.
  7. 1

    Common Pitfalls in Game Design

    What is the game about? Creating the history for the world known as Titania How does it achieve that? By running characters through epic adventures, where thier actions become important to the world itself. What behaviors does it reward? Creativity, teamwork and victory...and out of game time .
  8. 1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I myself am privy to a rules heavy system . My design of my game however was done in such away that many things work the same way, or use the same mechanic so that the game becomes easy to catch on to. Rules that cover the interests of the players are almost always well recieved, so just imagine...
  9. 1

    To play, or not to play.....that is the question.

    So I now have to ask. While I understand no one wants to see a bunch of spam, I have a TTRPG that I have created. It has taken me over 26 years to create. While yes I am excited about the idea that someday I may actually make a bunch of money, I am actually here to talk about my game. I want...
  10. 1

    To play, or not to play.....that is the question.

    Anything that isn't the big dragon
  11. 1

    To play, or not to play.....that is the question.

    Can you direct me to the community rules? I do not seem to be able to find them.
  12. 1

    To play, or not to play.....that is the question.

    Oh cool, why did you make the switch from the big dragon? Oh and where do I find these rules you speak of?
  13. 1

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    I heard that this site was a user friendly place where I could discuss thing RPG. Is this a good place to build a community for kickstarter at all?
  14. 1

    To play, or not to play.....that is the question.

    Hello everyone, I am QD, and I am new to this forum. I would like to inquire about a few things. First are there any unspoken rules, or paths of etiquette I should know about before proceeding with too many post? If so, I am all ears. Secondly I want to know for those of you who play alternate...
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