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  1. Marc17

    D&D General Is D&D Beyond Exclusivity Bad for D&D?

    Actually, up till a couple of days ago, I've been reading the title as "exclusively" rather than "exclusivity". I was like, "OK, that's a bit harsh, but I can see where you are coming from."
  2. Marc17

    AD&D 2E Do you consider the Handbooks canon?

    Never had them. Wasn't impressed with them when they were coming out, as people tended to say they were all over the place and often only picked for some exploit. Don't expect to ever pick them up. If I was to run 2E AD&D again, I wouldn't use or allow them (but when I used to run 2E, I also...
  3. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    Too late. A Giff racial feature is that they ignore Reload. They are after all, spiritually connected to firearms via their gods. Reading up on all of the guns in 5.x. Funny enough, for all the connection between Giff and firearms, nothing is described in the Spelljammer books that I can find...
  4. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    So, I guess nobody likes the rules already in the 2024 DMG for Burst Fire? Expend so many shots, anybody in a target 10'x10' area who doesn't make a save takes damage.
  5. Marc17

    D&D General Is D&D Beyond Exclusivity Bad for D&D?

    I don't think it is bad. It is probably good for the continued existence of D&D as it does provide a service some people want which causes a good revenue stream for D&D. Do I like it? Will I even use it? Probably not. I'm also not interested in renting non-PDF versions of books. Also haven't...
  6. Marc17

    D&D General I’m Trying to Love D&D Again—and I’ve Got Some Complaints. Young Grognard posting.

    For me, it's more that I don't know what it does and can't even use it against you if it is too powerful. My usual response is to say that I'll allow it if they buy me a copy of the book. We have played several games where the official "book" was the online 3.x or PF SRD which were pretty much...
  7. Marc17

    Innsmouth added as new Ravenloft Domain of Dread, bringing Lovecraft to D&D

    Maybe Cthulhu is tragic, but it is tragic in a way that your feeble mind and its concept of reality cannot comprehend. Not just cosmic horror, but a fair bit of body horror also. The Innsmith look, does your character have it? Perhaps that grandfather of yours wasn't quite truthful about why he...
  8. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    I don't think they imply any sort of mathematical specialness especially. HP are not meat points* (until they are). All the bullets sparking off of railings and making poofs of dust as they hit around the running action hero are hits draining them of hit points, just as all the arrows that hit...
  9. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    This all has reminded me of a campaign I started in high school in the mid 80's. My group liked The Morrow Project due to its constant appearance at a local con. I started a game but said I was using AD&D rules. As it turned out, I put them, a Morrow Project team in a D&D world. They had all the...
  10. Marc17

    D&D General What articles would a good & free, fanmade D&D magazine have?

    All technically true, but we are just sort of talking content now. I don't think the OP has really gone into desired format, printing, and distribution yet. Still, when saying "free", it's as to the cost to the reader. "Free, fan made" to me means probably half sized saddle stapled B&W print on...
  11. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    I'm already intending to have Spelljammer as part of my 5.24 setting. Having already had PC Giff with guns, I didn't really see any issues. It's already a weird fantasy NOT-EurpeanRenaissance so having a PC with bandolier of really expensive one shot pistols to use at the beginning of battle is...
  12. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    I consider what you describe is "realism". Verisimilitude is the term used because people whined about any use of realism for inability to suspend disbelief, and is used for immersion in the given fantasy world rather than any connection to the real world.
  13. Marc17

    D&D 5E (2014) Let's Talk About Guns in 5E

    Thematically, it will make the largest difference I think. Technically, guns are nothing but ranged piercing weapons and designed to do similar damage as hand held peircing weapons (ie enough to kill a guy). Especially the case if not dealing with modern guns and propellants,They probably should...
  14. Marc17

    D&D General What articles would a good & free, fanmade D&D magazine have?

    That is a topic that interests me greatly. Yes, the current trend are blogs, podcasts, and other internet media solutions, however print has died but it is possible because of this, print media is under serviced. Cost would be the main issue, so free is not a bad price point to entice people...
  15. Marc17

    D&D General What articles would a good & free, fanmade D&D magazine have?

    As a long time 'zine/free magazine contributor, such a magazine would have the articles that the people working on it decide they want to write for it. It's a labor of love, so they are probably only going to write what they want to write anyway. Add to that what they can source from other...
  16. Marc17

    AD&D 1E What is the best way to generate ability scores for 1e AD&D?

    Similar, although sometimes it would also be roll up three characters using that method, pick one.
  17. Marc17

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    Last month there was a Faerun '68 thread about updating Forgotten Realms to a more modern time as inspired by the Blades '68 KS. The big question is what do you want it to add to the game? Tech is the obvious one: guns, cars, trains, telephones, airplanes? What about themes for adventuring...
  18. Marc17

    D&D General Melf's Guide to Greyhawk: The Shield Lands

    I did my own read through of Appendix N some years ago. I just went to the used book stores and looked for authors I had never heard of such as Merrit, Fox, Brackett, etc. I was surprised how easy it was to find them, even the specific books mentioned although they had always passed below my...
  19. Marc17

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    That's similar to what we all did in 1E but we standardized on 1XP/level/day. Then come modifers for things like traveling, visiting new lands, and even training for the one game we used training where it was 10 times that. It was also seen as the solution for PCs on a way to nickel and dime XP...
  20. Marc17

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    In 1E it took an amount of time to memorize spells. 1st level starting at 15 minutes per spell and then on up IIRC. So, replenishing spells was also a time sink if too many are used. If you fought a magic user but they escaped you'd try and find them before they could get back all their spells...
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