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  1. Marc17

    D&D General Alternate firearms rules (input needed)

    Makes sense if you are trying for the feeling of say firearms in samurai movies like The Seven Samurai. They are not without their flaws, but feared as even a commoner could take out a highly skilled warrior with one. Since Hit Points are not Meat Points (except when they are), then even a...
  2. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, I came into gaming in 1980, and I can't remember a killer DM, but it certainly made sense at the time. I feel that any killer DM you ran into, either you didn't play with them again, or you told them you weren't having fun and they changed their way. The game was considered different back...
  3. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm not sure what the fluff text says*, but it never really bothered me because D&D has always like this. Clerics have always got their 1 & 2 level spells from their own faith and belief. It wasn't till after that until they had to actually associate with messengers and then directly with...
  4. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, gaming is a social contract between all players, but sounds like an excellent excuse to go buy a copy of Axis & Allies (or Pendragon) and then get everybody else to play that instead.
  5. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, that's why you just convert to the D&D system, spell slots or other Abilities/Spells at will, by day, or per other condition is a good enough first order conversion of any other spell system for most. Just like if you were making some fictional monster from literature into a D&D monster.
  6. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Really, I've found D&D has always been a fairly good generic fantasy system meant to be modified (or was anyway). Especially when you consider that the rules are only there to fall back on for when the Braunstein game of "What does your character do?" fail. But still, I've always ascribed to...
  7. Marc17

    D&D General How Did You Generate Your Most Recent Character's Stats?

    I do after. So if someone rolled a 1,1,2,3. They'd drop one 1, and then re-roll the other till they got something other than a 1. Main point is just to prevent below 6 ability score than shoot for all good scores.
  8. Marc17

    D&D General Your Core Classes if The Core 4 Aren't Allowed

    Here is the crux. It's the setting, what players can play, what the conflicts and situations they are expecting to be presented with that will draw them away from D&D to any competitor. The decisions if you are doing Redwall style woodland game, Ryutamma-like game with Richard Scary characters...
  9. Marc17

    D&D General Your Core Classes if The Core 4 Aren't Allowed

    Hrrm... 1) You pick your culture, country, guild, or whatever. Let's go with the four elements just for an example. Each one has their own specializations and flavor that determines powers. At 3rd level, you choose your focus in the typical combat, sneaky, social, or magic categories. 2)...
  10. Marc17

    D&D General You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?

    Well, you put it in Con and make the character a wizard so they die ASAP and you can roll up a new character. Funny thing, in 5E I can see trying that and making enough Death saves along with getting stablized that the character never actually dies. Which is why I've never really seen a game...
  11. Marc17

    D&D General Friday Nonsense: Add One Stat To D&D (For PCs)

    Things I have used in the past: Lives: We got 1d4 lives per character for one campaign I was in. Rolled at character creation. This was named "Luck" and I think it was used once or twice for changing things besides death. Reputation: Got points according to the adventure reward and how well it...
  12. Marc17

    D&D General How Did You Generate Your Most Recent Character's Stats?

    I have a heroic 4d6 system. Roll 4d6, drop lowest, then re-roll all ones until you have no more ones. This makes for a lowest level of 6. Then arrange how you want.
  13. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I don't think that is true. Monsters in 1E AD&D were divided up into ten levels ranging from trivial to boss monsters, roughly based on dungeon level for the platonic ideal dungeon. Considering how well CR works, or the amount of complaining about it anyway, a more general categorization like...
  14. Marc17

    D&D General You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?

    I chose "gift" as it is not quite "hilarious" but it will certainly make things interesting and come to matter greatly in how the character ends up acting, no matter if the modifiers end up affecting things much or not.
  15. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Ya, I haven't actually looked at the entry in the MM yet. I typically don't use those sorts of monster entries such as I'll just generate my own. 10 is probably a bit high for what I'd make such an NPC unless they were supposed to be a named NPC involved in plot or Captain of the Guard over a...
  16. Marc17

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Doesn't really matter, and the solutions is simple and the same we did in AD&D with the same issues. Captain of the guards are 5th level fighters. Cultists have really bad spell options, no wonder they aren't challenging, so now they all just become Warlocks and Clerics. Dragons get Wizard or...
  17. Marc17

    D&D General What You're Missing with Torches in B/X D&D

    Well, another thing the game moved away from seems to have been the game I think the creators and early players were really exploring which was the Braunstein inspired game of "What does your character do?" If you have a good plan, then you might not even have to roll dice. Not doing that puts...
  18. Marc17

    D&D 5E (2024) The Black Road - Help me flesh out an Adventure idea.

    As for social political angle, think of the most important thing in trade: "What is it that you have that I want?" At each location, if only the guards, they will want to know if they encountered anything on their way there, where they are from and what news do they have from the places they...
  19. Marc17

    D&D 5E (2014) What is your favorite encounter site or dungeon from an official module?

    Oops, my bad. Sort of correct. I read it right after you posted and decided not to post myself then, yet here we are later while work is dead as everybody is on vacation. ETA: As it turns out I do have Ghosts of Saltmarsh, which I didn't think I had bought yet. That would replace my first...
  20. Marc17

    D&D 5E (2014) What is your favorite encounter site or dungeon from an official module?

    U1 - Sinister Secret of Saltmarsh or L1 - The Secret of Bone Hill are to modules that I find are easy to fit into any campaign and have plenty of hooks for more places to go.
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