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  1. bsss

    Pumpkin Spice Joins the Million Dollar Crowdfunder Club

    Yeah, totally fair. I wouldn't have known the cozy art was a brand name and I couldn't tell you what mechanics are good or not for a cozy game. It just crossed my mind since we got on a Cypher tangent anyway.
  2. bsss

    Pumpkin Spice Joins the Million Dollar Crowdfunder Club

    MCG also just had a million dollar club entrant with Cypher (the core rules), I am sure there's some fatigue setting in (there sure is for me) plus some "ehn, I can use my old Numenera books (of which there are plenty) in the new Cypher books, if I ever choose to run it" by nature of how Cypher...
  3. bsss

    What is "railroading" to you (as a player)?

    If you want to talk about heavy-handed carrots and sticks, in Cypher System, the GM is encouraged and expected to "intrude" on the course of the game by giving some XP out to the players to say "this happens" solely in the interest of telling an exciting story. The player can instead give an XP...
  4. bsss

    What is "railroading" to you (as a player)?

    Cool. That's the idea, then, basically; PC actions, be them purely from roleplaying or from failing a Diplomacy check or losing a whole debate of back and forth actions and reactions (the "social encounter") end not in a compel for your character to follow, but rather, things in the world got...
  5. bsss

    What is "railroading" to you (as a player)?

    Ignore my specific example, then, and let's place the game state on a different entity. The orc chieftain tries to explain his plight, you/your character (by yourself or by a roll, doesn't matter to me) tell him where he can stick his plight, and attack. Because the orc chieftain is incensed by...
  6. bsss

    Why do so many campaigns never finish? Genuinely curious what others think

    I personally think "not finishing" in any context, sandbox or otherwise, is about whether or not the game had any kind of denouement. If it just peters out or ground to a halt unresolved, that feels unfinished. If the campaign-long story and BBEG are concluded/defeated or the sandbox characters...
  7. bsss

    D&D General AI Has Completely Spoiled Dungeons & Dragons for Me — I Can’t Go Back to Human DMs

    Even ignoring the wild generalization, this is not worthy of debate. I hope you pull yourself out of this nosedive and find humanity again, or you won't need to post on this forum for long because an AI could tell you whatever you want to hear and you'll just become another sad story of someone...
  8. bsss

    D&D General AI Has Completely Spoiled Dungeons & Dragons for Me — I Can’t Go Back to Human DMs

    "Fast food enables people to have tasty food without sitting down at a restaurant with friends or having someone spend time to cook a meal made with love in their kitchen, I'm never going back to the human element." You do you, but that's what you sound like.
  9. bsss

    What is "railroading" to you (as a player)?

    A general space of approaches to game play where the outcome of a social encounter or social rolls is not a "here is how you act" conclusion, but instead a "the game state is now that a course of action is easier/harder than others". soviet gave a specific implementation where losing the...
  10. bsss

    Why do so many campaigns never finish? Genuinely curious what others think

    A lot of ambition faced with the crippling reality of scheduling, burnout, life changes, new shinies, ... And similar to Reynard, my latest plan has been to have a panic button to slam for a campaign when one of those problems gets real, and until then I'm just trying to ride out the good times...
  11. bsss

    What is "railroading" to you (as a player)?

    To a point earlier in the thread, I think this is a critical flaw of leaving the dice to adjudicate reactions to challenging situations. Just about anything can be rationalized as "authentic". Essentially all reactions to anything can be explained, so an authenticity test becomes powerless over...
  12. bsss

    What is "railroading" to you (as a player)?

    Whether or not you consider his orc-murdering PC a "strawman" doesn't have a bearing on advocating for player agency, is my point. If you would approach a non-"strawman" with the same "well, you're in the social encounter, so your character must abide by these possible Persuasion check...
  13. bsss

    What is "railroading" to you (as a player)?

    I did wonder aloud about games that might treat in such social points in a different thread, and soviet's idea is an interesting one in the vicinity at least. I don't have a read on it in terms of rule vs. advice, and maybe that's a good thing (for my current preference) that I don't find it...
  14. bsss

    What is "railroading" to you (as a player)?

    So your approach is to assume bad faith by the player and force them into situations that fit the way you think they should be playing? Interpret a dismissive comment over-literally and go "you said this, so I rule that you aren't there or you kill all orcs on sight until you admit you were...
  15. bsss

    What is "railroading" to you (as a player)?

    "I don't trust your motivation, so you have to let the dice decide or be vetoed" is how we got into ::gestures over the thread:: this mess.
  16. bsss

    What is "railroading" to you (as a player)?

    If opting out is a choice and comes with no negative consequences vs. risking it to a roll and potentially getting negative consequences (or opting in to negative consequences by choosing to fail the roll???), what's the point of all of this trivia? If the players want to be surprised, roll the...
  17. bsss

    What is "railroading" to you (as a player)?

    For whatever it's worth to the thread, my attempt to preserve agency but still have some teeth to the social encounter would be a simple abstraction: the PCs can conclude whatever they want, but if my idea ends in ambush the PCs that were duped before the ambush start with a disadvantageous...
  18. bsss

    What is "railroading" to you (as a player)?

    Your original post made that one check sound like the completion of the social phase and the results were the conclusion ("...these social encounters", as if the presented options were the discrete encounter). Now that it's clear that you meant it was just step 1 of X, I only wonder why you are...
  19. bsss

    What is "railroading" to you (as a player)?

    In light of this reply, I don't understand why that mechanical check against Persuasion was worded the way it was, at all.
  20. bsss

    What is "railroading" to you (as a player)?

    You don't seem to understand the ramifications of game language, or you are presenting the options poorly. To a player, this reads as "the orc chieftain has succeeded in persuading you, as your resistance has failed. Having failed, your first option is to capitulate to the chieftain. Your...
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