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  1. bsss

    [Old school] I can't deal with inventory

    Yeah, it's a genre thing for me. If the focus of the game is dungeon survival, treasure hunting, wilderness exploration, etc., part of the game is decision-making around your inventory, encumbrance, mobility, and so on. Most of my games are more on the "big damn heroes" end of the spectrum in...
  2. bsss

    What was your 2nd RPG?

    Big Eyes, Small Mouth 1e. I loved it back then, and in retrospect, it was even better than I realized.
  3. bsss

    D&D General What D&D Would You Use For A Dungeon Focused Campaign?

    I guess I am honor-bound from my previous answer to say 13th Age, but I would also like 4e, or 3.5e if I'm blinded by nostalgia. True20 if I'm feeling spicy. I think 4e-style skill challenges could cover well a lot of dungeon exploration scenarios that don't fall into combat blocks and are...
  4. bsss

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    Do you consider 13th Age a clear derivative? (I understand why one would, but I figured I'd shoot my shot.) If allowed, 13th Age. A close second for me would be Cypher System. 13th Age balances the things I want out of a D&D pretty well, and adds good mechanics to support collaborative...
  5. bsss

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    Uh, let's see, recent history + con games... Cypher System 13th Age Savage Worlds FATE RuneQuest Stealing Stories for the Devil The Devil's Dandy Dogs I guess that's 5+.
  6. bsss

    GMs: What is your prep to play ratio?

    Also this. I have an idea of what the next couple steps are likely to be, and I'm just as often surprised by the direction the players take, but I'm fine because I mostly just have a bunch of motes of adventure and storytelling to move around and expand on as I see fit, plus my ability to...
  7. bsss

    GMs: What is your prep to play ratio?

    Focusing my answer on what I've been running mostly regularly for the longest: in my scifi space game in Cypher System, they are highly player driven sessions where I've developed enough details about the NPCs in order to create a model for their individual reacitons, complications, etc...
  8. bsss

    GMs: What is your prep to play ratio?

    Assuming we're not counting things like thinking about the plot (which just happens ad hoc whenever I have idle cycles in the ol' gray matter), I would say I probably get 2~3 hours out of 30 minutes of prep (again not baking in the time spent deciding on next steps). I primarily run the Cypher...
  9. bsss

    Gaming Cons Have Changed (I'm Old)

    They are more laid back about tickets at Gamehole Con compared to Gen Con, having attended both (Gen Con for decades until recently, and the last few years for Gamehole Con), but one other thing to add, the GM has a table manifest, basically. I was the last person to arrive to a game, and the GM...
  10. bsss

    Hours actually playing RPGs, non-D&D?

    I feel like 60 hours/year is a pretty low bar to cross, such that I safely crossed it and my free time for any hobby is at a premium, and I play with busy adults. I honestly thought it was 60 hours/month at first.
  11. bsss

    Call of Cthulhu General Thread [+]

    I never ran a terribly successful CoC campaign for terribly long, but I introduced CoC to my group by running The Haunting and it was perhaps one of the best one-shot experiences we've ever had. We had the right players to support the right tone to (I think) nail the adventure... right up until...
  12. bsss

    What TTRPGs Excel At Not Having Combat?

    So, continuing this riff, there's "Fiasco: Transatlantic", a playset for Fiasco. (I have not played this particular playset product, just found it on DTRPG.) To play, you roll a bunch of d6s, identify characters and why they're on the ship, and how they're interconnected. The dice guide your...
  13. bsss

    What TTRPGs Excel At Not Having Combat?

    I was going to mention Fiasco specifically as an example of where dialing in the OP's desired amount of action resolution might be helpful for this conversation as well. In case it needs to be said, to make a contrast --- CS, d20, "trad" games in general, the loop is, abstractly: GM presents a...
  14. bsss

    What TTRPGs Excel At Not Having Combat?

    Still lots of good pulls in the thread for this. To put a word in for Cypher System again, they semi-recently put out a post-apocalypse genre book, Rust and Redemption, which is a bunch of rules and a proto-setting for survival, scavenging, things like that (and mutants and other combatants)...
  15. bsss

    What TTRPGs Excel At Not Having Combat?

    Cypher System can definitely be that game. I just ran a whole session where the group resolved some loose threads, travelled between worlds, established rapport with their followers, did some deals, and planned their next job and long term goals. Lots of rolling and RP, but no action per se. I...
  16. bsss

    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    For me it is 13th Age. It hits the sweet spot of character options without a bunch of rule minutiae paired with collaborative narrative elements and a preference towards improv. I love that there's enough setting material in the game to go off and build on without feeling like you're beholden to...
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