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  1. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    Yeah, you're exactly right. I think that's really what the main problem is. How are you supposed to find out who's compatible with you without first playing multiple sessions with them in the first place? We have vocab for what we want to play (systems, setting, logistics, etc.), but I think we...
  2. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    Yeah, those reasons all track with me. I feel as if a lot of GMs don't have the luxury of being able to run multiple games. I think you're right that it's often the reverse. GMs and players are already struggling to find the time for games, so once something else (like life) becomes a bigger...
  3. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    This is gonna be a controversial take, but what if the problem isn't that the GM isn't interesting enough, bur rather it isn't the right audience? It's tiring to always be the Jester DM for groups that don't appreciate it
  4. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    How does it get that bad? I mean, you'd think that if the GM chose the group, the group wouldn't be draining on the GM, right?
  5. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    Yeah, I'd have to agree. Real-world responsibilities don't stop because you want to run a session. But, interestingly, you mention that bad table chemistry happens, too. Do you personally have any stories about that?
  6. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    Yeah, this is how I feel, too. I have too many new campaigns, and a real shiny object syndrome. My players and I just don't see eye to eye on things because of that.
  7. AstroArtificer

    Why do so many campaigns never finish? Genuinely curious what others think

    I came across this striking Enworld post the other day, and I have been thinking about it a lot. Apparently, 37% of players basically never finish a campaign, with around half of the total participants rarely finishing games overall. That's crazy, right? That would almost imply that fizzling is...
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