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    Trimming down Keep on the Shadowfell?

    You could try one of those PDF campaigns being shared on the internet. The ones designed in preperation for 4E back before any of the materials (Inclusing KotS) were released. They're much shorter and easier to run. I ran the first encounter of Second Son yesterday, and it took about 45...
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    Would stacking Combat Advantages work as a way to implement players' Clever Plans?

    Oh, I see now. I thought Combat Advantage was intended as some kinda catch-all condition because that's what the words "combat advantage" sound like. Any advantage relating to combat. But I can see now that the various status conditions do different things, and have different uses. It's also...
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    podcast: 4th edition combat too long

    Just my 2 cents here, but they also seemed to miss a lot in part 2 of that Penny Arcade audio podcast. (After Jim Darkmagic's early run of beginner's luck, that is.) Maybe monsters are just hard to hit in this version of the game? I mean, there's a difference between "the players keep...
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    Would stacking Combat Advantages work as a way to implement players' Clever Plans?

    I can see why people keep saying 4E kills the RP aspect, or that it's too much like a video game now. It's tempting to fall into that mindset, but I really do like some of the simplicity and features of 4E. I think once we all get used to the new tactical system, the roleplaying and dynamism...
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    How do I describe "being marked" to players?

    I think Mal's explaination has been the most helpful one so far. Thanks, Mal. :) Also, thanks for the etymology lesson, GoLu. :) I just needed to know what "mark" means. I pictured some kinda glowy magical symbol floating over the targeted one's head, which seemed very unnatural to me.
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    How do I describe "being marked" to players?

    The tricky thing is, "marking" an opponent opens up other tactical possibilities, like bloodied, so some characters can build combos that start with marking an opponent and then exploiting that mark, next round. This makes it real hard to just cut marks out of the game without ruining the...
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    How do I describe "being marked" to players?

    Good points, Mourn. I guess as GM it's up to me to try and develop 4E to fit my group's play-style.
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    How do I describe "being marked" to players?

    Oh, I understand. I would definitely say what it is. It's just that the most fun part of combat sometimes can be the descriptions we come up with to explain the behavior of the dice. (This is especially fun in Shadowrun, but it's branched out into all our games.) A good fight narrated in 3.5...
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    How do I describe "being marked" to players?

    Yeah, see, a lot of you are like "The hobgoblin will hurt you BAD if you attack someone else." But that's not what happens. What happens is, everyone except the hobgoblin becomes more difficult to hit. You get a -2 penalty on your next attack if it's against anyone but the creature that...
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    How do I describe "being marked" to players?

    Just ordered 4E, and I'm working with the free preview materials while I wait for it to get here. One thing I can't seem to wrap my brain around is the concept of being "marked." I understand the mechanics behind the rule, I just can't think how to describe it. "The hobgoblin points at you...
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