Search results

  1. D

    Need some help with some foreshadowing.

    An offhand way of referring to the travelling carnival is a couple arguing and one of them accusing the other of a dalliance with one of them circus folks that came through town. Make it seem, if the players think of them at all, as if they might be travelling thieves instead of what they really...
  2. D

    [NSFW] Mind Your Surroundings...

    Step on a crack Step On A Crack - Warlock Attack 7 Each step the cursed target takes sends wracks of pain through their body. Encounter Power - Arcane, Fear. Ranged 10 Target: One enemy who is cursed by you. Attack: Cha vs. Will Hit: 1d8 + Con damage. Until the end of your next turn for each...
  3. D

    Sign of Things to Come?

    There's no reason not to have magical food in 4E. The Adventurer's Vault has plenty of other consumables that are mostly things like potions and weapon/implement enhancers. Food could easily give bonuses such as bonuses to Endurance checks, ability to resist cold (hearty stew) or other slight...
  4. D

    I Got Yer CRAFT Skill right here! :)

    I think it would probably work fairly well. It fits in with the 4E design of having to collect recipes of one types or another. The example above might be a fairly common sort of thing that adventurers might not be interested in but things like weapons, armour or more exotic gear would be just...
  5. D

    A Brand New World

    It might be that the Gods, even if they have short attention spans, can be manipulated by mortals. By showing their devotion, prayer or other means they might get a God's attention long enough for them to create (as permanently as possible) something that they need. If the Gods take such an...
  6. D

    Artificer Questions

    I can't see anywhere where it states it so I was wondering if the character is of a class that gets the Ritual Caster feat as part of their build (Wizard, Cleric, Artificer) and they get free rituals with the Feat, do they instead gain the same number of recipes for Alchemy? I had assumed so...
  7. D

    Mapping elements to combat effects

    Also, don't forget to throw curveballs at them. Have fire-based traps that heat up slowly and sap their ability to think, targetting Will. Ice Chains that grapple them. Wind blasts that Bull Rush them as they try to climb across perilous ledges. Also, avoiding an Ice Palace or Igloo, maybe...
  8. D

    Mapping elements to combat effects

    If the temples are all related then it makes sense for them to have items in each of the other ones as a system of checks and balances. This way, no temple acting alone can unlock all of the power items/secrets/macguffins it contains. Since the elementals refuse point blank to work together it's...
  9. D

    Alchemy...Too Expensive?

    Something I didn't see addressed here by anyone (and I don't have AV yet so it may be in there) is how people selling alchemist items make a profit. Why would he local merchant sell items for exactly what it costs them in materials to make. I know 4E has shied away from crafting and profession...
  10. D

    Wizard class-feature houserule

    Rather than adding it as a Class Feature you could just make it a feat (with or without a Wisdom requirement) to give certain wizards he ability to think ahead and plan their next move. Then, even if it seems essential, the extra cost makes it a little more debateable. If it still seems too...
  11. D

    Does damage awaken a sleep spell victim?

    Unless it breaks your game, of course. If the players simply use sleep, a first level spell , to take out all your solo monsters then just rule otherwise. As always it's up to individual GMs to decide if something is overpowered.
Top