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  1. J

    Combat takes too long

    Rogues can take out things fast. My lvl 1 brutal scoundrel rogue can currently do a +8 hit w/ an absolute max of 34 damage. (Easy Target w/ shurikens, 15 str, 18 dex, burtal scoundrel, backstabber: 2d6+4+2d8+2 & potentially slowed w/ CA till at least next round.) However, we go down like wet...
  2. J

    Combat takes too long

    I'll have to agree with most of the comments. We played a 4 hour session all at lvl 1 with a rogue, wizard, and paladin. This was a basic dungeon claw to get used to the mechanics of combat. Most of the fighting was fairly short lived, prolly longer on the initial fight and sped up...
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