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    High to-hit ability stat at the cost of future feats?

    I went: Str 18 Con 16 Dex 8 INT 11 WIS 12 CHA 13 The reasoning behind this was +3 to dragon breath damage, which I use every encounter so far and plan on upgrading at some point. But so far the lack of the extra 1 or 2 points per heal doesn't appear to hurt the group. The +4 to attack using...
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