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  1. Mort

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    I'm pretty much the same. Dungeons are a constant, though the type greatly varies. Dragons? 1-2 per campaign.
  2. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Depends on the group. I haven't run the Candlekeep one. But I did run Turn of the Fortune's Wheel (through 17th, but, yes, not exactly) and found the encounters way to easy so I had to beef them up quite a bit. That said the adventure was decent and increasing the difficulty while keeping...
  3. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Golden Vault tops out at 11th level. Though I was able to modify the adventure to challenge my 18th level group pretty easily.
  4. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Candlekeep mysteries has "Xanthoria" and adventure for 16th level characters.
  5. Mort

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I'm happily DMing a group through 18th level currently. The game works fine, as long as you accept that things are different, the stakes must be different etc. It requires more effort on the part of the DM and, as importantly, more effort on the part of the players as there are more moving...
  6. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Interesting, That would technically foil the initial ambush. But, for this to make narrative sense, the abishais have clearly been observing the party. So now they know the groups schtick. They can simply wait until the next long rest (what 1 day?) and ambush them as the caster is casting...
  7. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    5.24 limits stunning fist to once a round. But gives the monk more than enough to compensate and make the class orders of magnitude better overall.
  8. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    L Well the 5e monks ears just perked up!
  9. Mort

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Interesting take. Of course, there are plenty of control spells (5e sleep, Spike growth, wall of Force etc.) that don't have a save, which is what makes them particularly good - they just work. Those are the ones I see used particularly well. If I recall correctly, in prior editions (2e and...
  10. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Example? These are the kind of situations I'm curious about.
  11. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    When you say avoided significant portion of the game do you mean environmental hazards? Or do you mean, strategically used to avoid encounters somehow? Something else? Curious as to specifics.
  12. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    But if the group complains that you taking reasonable actions because they used the hut is unfair/badwrongfun, they're certainly also going to complain if you infringe on their rest regardless. Point being, it's not the hut, it's the fact that the group doesn't care about/hates narrative...
  13. Mort

    Critical Role Critical Role Campaign 4 Episode 4 is a High-Octane Rollercoaster

    I generally love Matt and Ashley but that seekers table looks like it will be tough to watch! The soldiers table, on the other hand, looks to be an absolute blast. And will almost certainly be much more fast paced too.
  14. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I really don't know what to say to a group that when told resting 8 hours (or 1 hour for short rest reset) will cause mission failure (because the BBEG will have left, completed their mission etc) and they just go ¯\(ツ)/¯. But, how will banning tiny hut really change that? The group can just...
  15. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    If tiny hut could be cast as an action it would be massively broken. In combat, the spell is too much. But seeing as the only caster than can do that RAW, that I'm aware of, is a 10+ chronurgy wizard (Exandria setting), that's not likely to come up often.
  16. Mort

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    What homebrew version? The 5e version of tiny hut cannot be penetrated by a meteor swarm (meteor swarm being a spell).
  17. Mort

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    There's been a bit of a renewed discussion on this spell, and now I'm curious. I've seen Tiny Hut matter exactly once since 5e came out. Otherwise, it just hasn't been of any relevance, even though wizards do tend to grab the spell when available (notably not with their level gained spells)...
  18. Mort

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    Seeing as the 5e version (not the 5e24 version) can stop a meteor swarm (or any equivalent magical effect) that shouldn't really matter. The point is, Tiny Hut is for campaigns where the DM is cool with rest not being interrupted by just about any physical means. The only massive abuse of this...
  19. Mort

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    LTH is for where the DM is ok with the group completely ignoring environmental conditions when resting, period. It's essentially a short cut to ensure that. If the DM wants to have that be a thing, this spell needs to be first on the ban list, right along with rope trick etc.
  20. Mort

    D&D General 5e H E L P! Teacher in need of rescue!

    I asked my son (he's in high school now, but was in D&D club in grade school). He ran Lost Mines when he was in 7th grade, and suggested that. Said he and his group had no trouble picking it up. The first encounters are only a few pages.
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