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  2. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    That's kind of the point. Other than the really big blip at the beginning, the writers weren't really willing to hold her to account - she's "always right..." and that gets irritating too. But to link with this thread. When Discovery has the Pike arc - he's just shown as so much of a better...
  3. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Yeah, that was really odd. They make it a point to show that she's terrible at 2 critical "captain" skills 1) taking input from her crew, she almost always goes with her own plan and 2) even worse at delegating, she generally leaves the truly dangerous stuff for herself, exactly what a captain...
  4. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Interesting. It auto corrected to Jerri Rigging when the actual term is Jerry Rigging - but I guess the first is funnier.
  5. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Plus they made a point of showing just how handy she is with technology, especially Jerri rigging it.
  6. Mort

    D&D General The Player's Quantum Ogre: Warlock Pacts

    IME, It seems to come up with Warlocks a lot more than the other relevant classes (clerics and paladins). With Clerics and Paladins, players, from what I've seen, just about always pick a deity that aligns with their character. With Warlocks, I've seen players portray an adversarial...
  7. Mort

    D&D General The Player's Quantum Ogre: Warlock Pacts

    But the DM and player MUST be on the same page as to expectations or the game will simply not go well. It doesn't matter if there aren't "supposed" to be consequences when the DM is set on imposing those consequences. And more to the point, if the DM doesn't tell the player that they (the DM)...
  8. Mort

    D&D General The Player's Quantum Ogre: Warlock Pacts

    If the GM is out to "get" the player(s) then the game is doomed from the start. Everyone needs to be approaching the game in good faith or it just won't be a good experience at all.
  9. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Prodigy is a bit more kid oriented, but it is quite good. It even manages to do a better job with Chakotay than Voyager ever did!
  10. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Picard season 3 was pretty good. But the first 2 seasons, especially the second drag that average WAY down. The problem was clearly that they just didn't really know where to go with the new characters, or the overall plot.
  11. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I'd argue Lower Decks actually broke the dry spell. Too many people dismiss it as just a cartoon or just going for laughs. But, IMO, it holds up as one of the better Trek series overall, certainly much more consistent than Discovery and as good as Strange New Worlds.
  12. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Overall, I actually like it. They're taking some big swings and pulling much of it off. If anything, I think they're just going for too much in each episode and going for too much fan service. For me, I'd put this WELL above Picard and above Discovery as well.
  13. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I also wish they hadn't bothered with the Metron angle. I thought it didn't add anything and actually made the ending hit less than it would.
  14. Mort

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Current episode: Anyone else see exactly what was going to happen the moment Pike ordered La'an to be the one leading the landing party?
  15. Mort

    D&D General The Great Railroad Thread

    Assuming such play is odd. In my experience many, many players are OVERLY paranoid and will take huge precautions. So should definitely at least have a shot. But also, some characters are just good at noticing. If a PC has a good passive perception (high wis, certain feats, certain classes)...
  16. Mort

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's a 2nd level spell, a significant resource, especially at lower levels. It's VERY niche; if it doesn't work as advertised that's a big bummer for the player. It's literally the one thing the spell does. It also SAYS you see invisible things as if they were visible. Not as some shimmering...
  17. Mort

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The text of see invisibility is identical to the old rules. As is the text of the invisible condition. The issue, then and now, is that the invisible condition gives two benefits: 1. An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of...
  18. Mort

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Very curious if anyone plays it this way? I sure don't, and No DMs I've seen do! Interestingly, this was not addressed at all in the 2024 rules. The spell wording remains the same.
  19. Mort

    D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

    2nd tier has always been a D&D sweet spot, certainly is for 5e. Though, with an experienced DM AND experienced players I still prefer 11+. With the caveat that the game needs to change by those levels (different rewards, different stakes). If that doesn't happen, it does tend to get stale and...
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