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    D&D 4E Played Dark Sun 4E Last Night

    I would go with the races that get a full write up: muls, kreen, dwarves, humans, elves, half-elves, halflings, half-giants. I would seriously steer clear of anything else. For classes, don't use divine classes. There never were gods in 2E (no dawn war) and while you can have them in ones...
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    D&D 4E Played Dark Sun 4E Last Night

    Playing a paladin, a teifling, and a kalashar would be (to my mind) the worst way to experience Dark Sun from scratch. The above can be shoe horned in, but they will dilute the Athasian flavour massively. The above could be found in pretty much any world; far better to use thoroughly Athasian...
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    Dark Sun: Athas, Its Moons and You

    Don't forget the life shaping halflings in the Messenger. That may be making it's return in ones campaign, bring space faring goodness (or badness depending on your take on revised DS lore).
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    How many Milestones did you reach...

    My group got through 8 encounters before stopping, but I let their dailies recharge after 4 encounters. They only need to rest when the run out of surges. We find this works really well as the PCs don't have to force sleep in the storage room of the dungeon.
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