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  1. I

    Power Source Differentiation

    Ive always taken things as they come... Sleep is an example, (and saves in general) as the group used to play 3.5, we were very unhappy with the new sleep. First, I made it so monster fail saves on 10... Then sleep induces a -2 to save. So, my group would be no stranger to me saying "Wait...
  2. I

    Power Source Differentiation

    Okay, so with further thought, I reduced the abitrary value of utilities to 3 (even if they are mostly dailies... they are also mostly not damage dealing abilities.) The result is that Level + Biggest Score, for folks who have an 18 at level 1 and increase that score every chance they can...
  3. I

    Power Source Differentiation

    I REALLY like this idea... But its too complicated for my group... I also see a potential for it you may not... 1) By allowing more uses for dailys and encounters, you decrease the slog-like feel of combat (Dailys and Encounters do more damage) And though that did not appear to be your intent...
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