That's a great point. Furthermore, often the descriptions are not so clear and I have to jump back and forth between the map and the keys.
Here I disagree. The criticism for DH is that it has an awesome premise and then basically squanders it in a boring and linear "scavenger hunt" without even...
A new edition of Old School Essentials has been announced for next year.
Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book. Following a common trend for many clone games, this new edition will no longer use the...
For D&D, I want a baseline general book with plenty of different types of monsters. Then, for further expansion, I much prefer setting-specific or thematic collections.
There is also no morale for monsters. They all fight to the death. This is typical for computer games, but it would have been nice to see this old-school feature here. I guess it is much simpler to code fixed encounters in specific locations.
There's a demo available on Steam. I've just completed it. I found it quite nice. It is extremely close to Basic D&D with ascending AC. If you like old school dungeons, give it a try.
I think it depends on the surface. If it's impossible to climb, they fall. If it requires a check, they have to make one or fall. If it doesn't normally require a check, they just stay up there.
Of course, and I've always been an inveterate house-ruler. But since we are discussing GURPS and not everyone reading might be familiar with the rules I thought it might be useful to point it out. I might have been less assertive, though.