It's one of my favorites as well. It works great as an introduction to D&D. Running B2 as an absolute beginner can be a bit of a challenge, IMO, but B3 really helps the DM and the players to learn the ropes. Besides that, the module itself works for me and I've had a great time running it (OTOH...
If you copy the part of the link starting with "https" and then paste it into your browser, it works. The first part is not really a link, but just text.
"Better not to report anything at all, we might be... misunderstood."
The parrot has obviously no flasks, but he'll drink water and a little bit of rum, after that he'll fly around erratically for a short while.
Two reasons I can think of:
1) It's more baroque, as @Parmandur wrote above.
2) You don't waste time re-rolling.
3) An almost fanatical devotion to the Pope.
That's a great point. Furthermore, often the descriptions are not so clear and I have to jump back and forth between the map and the keys.
Here I disagree. The criticism for DH is that it has an awesome premise and then basically squanders it in a boring and linear "scavenger hunt" without even...
A new edition of Old School Essentials has been announced for next year.
Necrotic Gnome will (finally) get rid of the classic/advanced split and consolidate everything in a Player's Book and a Referee Book. Following a common trend for many clone games, this new edition will no longer use the...
For D&D, I want a baseline general book with plenty of different types of monsters. Then, for further expansion, I much prefer setting-specific or thematic collections.
There is also no morale for monsters. They all fight to the death. This is typical for computer games, but it would have been nice to see this old-school feature here. I guess it is much simpler to code fixed encounters in specific locations.
There's a demo available on Steam. I've just completed it. I found it quite nice. It is extremely close to Basic D&D with ascending AC. If you like old school dungeons, give it a try.