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  1. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Oryan, Nobody knew this GM was you until you said something here, so nobody was judging you personally. Yes, I would have talked about any problems I was having. And I have talked about it. And not only here. I don't think there's anything wrong with wanting to get things off my chest in...
  2. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    This is exactly so. In subsequent conversation with my GM, he has stated that he is stubborn and inflexible, and hopes I can be flexible enough to work with him. Honestly, I can be; I'm a very flexible person in general, and as a player or a GM. But I do have a hard time working with people...
  3. architectofsleep

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    I feel similarly (obviously :) ). When I GM, I really want the players to enjoy the setting. To that end, I do my level best not to constrain their creativity. Just as I appreciate it when they enjoy the little touches I put in, I enjoy the little touches they put in. And as a player, I...
  4. architectofsleep

    [San Jose, CA or online] Player seeking game

    No longer seeking game.
  5. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I used CritHit a lot when it was around. I found one good game that I stayed with years. But I left for grad school for a couple of years, and when I came back, the good gamers had jumped ship. One of them brought me into the current game I'm kvetching about, in fact. I, too, lament the loss...
  6. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Hm. I have tried bayarea meetup. I met a couple of games through that, but they didn't meet my standards. I know of some other games as well, but most are full. Currently I have a line on a possible two through another gamer friend of mine, but they may be full as well. I get into most of...
  7. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Quite true. I'm trying to represent myself realistically, but I'm probably putting myself in a slightly better light, and maybe my GM in a slightly worse light. I think overall I'm getting some great advice on how to handle this, and it's giving me a chance to vent so I don't go all crazy on...
  8. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Oh! What a great idea. I didn't think of that. If I stay with the game, I'll bring it up. Thanks! :)
  9. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I thought about it, but honestly I don't know how to do it or where to find a game, etc. It's a good idea.
  10. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    UPDATE: I sent an e-mail to him about the naming thing. I tried to be as reasonable as I could, and to argue each of his points rationally, using words suggested by many of you. He just responded to me with this tirade, starting off with insinuating that if I don't like his GM style (which...
  11. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Interesting. You hit the nail on the head: I'm feeling micromanaged. I'm being micromanaged. And that is the real crux of it. I can handle a certain amount of it, but when it comes to something as meaningless as an animal companion's name, it just seems like I've stepped into the realm of...
  12. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    THAT is a great idea! Thank you!
  13. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    It's pretty hard around here. Everyone is really spread out. You can either drive forever for a good game, or have your choice of a few crappy local games, or luck out and find and excellent local game, or GM yourself. I would GM, but finding quality players who are as dedicated to gaming is...
  14. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    You may be right. He let me have the first silly name with no objection, but as soon as that animal died and I named my second one a silly name, he objected. So, yes, I've only actually had two animal companions, but it was going to be a theme, if they kept dying. I found out after the second...
  15. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Thank you! You put how I feel more eloquently and precisely than I did. You get exactly what I was trying to say. :) Do you mind if I use some of what you said if I talk about the name issue again with my GM?
  16. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I completely agree. Once I stop being annoyed about it, I'll talk to him. And if the not-fun starts to outweigh the fun, then I'm definitely walking, because it would be better for everyone.
  17. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    There aren't too many players and GMs out by me. I understand that a GM has certain rules, and if they're upfront about it, it's a lot easier. I was taken completely by surprise with the whole "silly names" thing because it never came up until recently. And honestly, with the tone of our...
  18. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I know. I hate to put specifics down since I don't know if my fellow gamers read this, and I don't want to make anyone angry when I'm just venting. So, without too many specifics, here is one example. We're mid-level characters (about 8-10th level), and I was asking about playing a character...
  19. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I may not take it that far, yet, but if I continue to be creatively stifled, well, it's definitely in the back of my head. Sometimes I wish there were more gaming options in my area. But I definitely agree that the number one thing is that all the players (and the GM) have fun. I wouldn't...
  20. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    Quite possibly. That's part of why I posted here: to get some perspective. I agree. I have no problems picking a class or a race or whatever the GM limits us to. It's hard enough to find a character concept that I haven't done, hasn't been overdone, and that I like, though, that it really...
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