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  1. B

    A Cinematic Gun Dueling System

    They're more lethal than other weapons, or at least less balanced, because they have a larger crit range and an ability that could have a powerful effect on opponents who have "when first bloodied" abilities. A feat doesn't work well because I want it to be an option to all npcs/characters...
  2. B

    A Cinematic Gun Dueling System

    Going first gives you the option to focus or draw first. Example: Fighters A & B. Fighter A wins the opposed Insight check and goes first. Fighter A chooses to focus. Fighter B can either Focus or Draw (with the low damage possibilities you described.) He chooses to Focus. Fighter A can...
  3. B

    A Cinematic Gun Dueling System

    This is only intended to work for the first round of combat. After that a normal initiative order takes over. Perhaps their insight checks would be treated as their initiative for the combat which follows. The Focus/Draw mechanic is only intended to work before the shooting starts. Once a...
  4. B

    A Cinematic Gun Dueling System

    Revolver +3 Prof 1d8 10/20 Range 30gp 6 Capacity 3 lb. Light Firearm High Critical Load minor Dangerous (On a natural 1 this weapon does [W] damage to the wielder.)
  5. B

    Shadar-Kai Racial Feats

    Oh, do it! Please! I need some WotC approved material for my Shadar-Kai Wizard so that my DM will okay it.
  6. B

    A Cinematic Gun Dueling System

    Yes, I made guns. Thanks though.
  7. B

    A Cinematic Gun Dueling System

    I wanted to make a system to have cinematic movie-style duels in a D&D game. I based this off of L5R's iajutsu (sp?) system. It's supposed to capture that moment in old westerns where the two combatants eye each other and finger their guns before firing. It's also supposed to make a it a bit...
  8. B

    Did the Staff Get Shafted?

    I have a few problems with the Quarterstaff as written. 1) The staff is the only weapon in its group. Because of this (I think) it didn't get any fighter powers that work with it. It also doesn't have any feats that go with it, except for Bludgeon Mastery, as far as I can tell. 2) It's not a...
  9. B

    Reaping Strike/Bastard Sword

    Well it's perfect for me. I want to create a versatile fighter who switches between one handed bastard sword, two handed bastard sword, and bastard sword and short sword. I get my +1 Att with all three of those styles.
  10. B

    Reaping Strike/Bastard Sword

    Found it myself: "This is not an official answer, but let me give some insight into how versatile is intended to work. As a rule of thumb when using a versatile weapon, default to giving the player the most beneficial reading of a rule or situation regarding one or two handed use. So, the...
  11. B

    Reaping Strike/Bastard Sword

    Where did he say that? Got a link?
  12. B

    Reaping Strike/Bastard Sword

    Reaping strike reads: "Reaping Strike Fighter Attack 1 You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy’s defenses. At-Will ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength...
  13. B

    Dismissing Spells (when it's not your turn)

    Some wizard powers, like Winter's Wrath (PHB163), state, "You can end this effect as a minor action." Does this mean you can only end the effect on your turn? Can you save your minor action and choose to end it on another PC's turn? On PHB 267 it says, "You can normally only take them...
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