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    Standard action ends turn?

    No, a move action has to be taken all at once. I want to say there's some exception to this, because my DM's had a couple monsters that would do what you're describing, but it's either a feat or a monster ability -- can't do it by default. (Even then I think it only applies to melee attacks.)...
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    Can a Ranged Weapon be an Implement?

    Any heavy or light blade can be a throwing weapon if it has the Farbond Spellblade enchantment from AV2. This doesn't help your swordmage much, but, any weapon at all can be an implement if it has the Weapon of Evil Undone enchantment also from AV2. Unfortunately this only allows it to count as...
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    Standard action ends turn?

    Nah, you can take your minor/move/standard in any order you wish. The only commonly done thing that automatically ends a turn (provided no action points are involved), is a Charge.
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    Hey Logan Bonner or Mike Mearls, how to handle free actions after charge?

    My take is, you cannot use a free action on your turn after a charge once the charge completely resolves, unless you use an action point. However: You can use a free action after the damage of the charge is dealt, before the "end" of the charge, and You can use a free action at the beginning...
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    Have they tackled Anti-Magic yet?

    Consider, there's a difference between "Dead magic" and "Null magic." You can decide for yourself how you want antimagic zones to work. I wrote a bit on this for the setting I mentioned, which has normal, low, dead, and null magic zones. In my setting, null magic = no magic of any kind usable...
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    Dealing with talk monkeys

    If the DM has something against a class or power source I think there're deeper issues. If, on the other hand, the DM thinks it's good flavor for, say, Dwarves to mistrust wizards (-2), and Elves to be inclined more favorably towards wizards (+2), then I don't think that's too weird.
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    Dealing with talk monkeys

    I think Garthanos is suggesting that it's OK to do it as long as you do it fairly for everyone. Sometimes magic works better, sometimes not-magic works better. Sometimes divine magic works when neither arcane nor martialness would, so bring on the invokers! This is covered in the DMG, by the...
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    Necrotic damage for divine attacks

    I don't think there's anything broken about it. If anything, it seems underpowered. I think typical adventuring parties come across more enemies resistant to necrotic than to radiant, and more vulnerable to radiant than to necrotic. Edit: Plus, I think radiant damage has a lot more feat support...
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    Have they tackled Anti-Magic yet?

    I've come across the same issue in a homebrew world I've been trying to port over from 3e to 4e. Initially I had antimagic as a significant part of the world's setting, and why certain things worked the way they did. But it's prohibitively difficult to implement antimagic without severely...
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    What class for an Orc Shaman?

    You could just play a warlord, and say that you're a shaman in the way that IRL shamans who don't actually have any magical abilities -- or classless magicless NPC shamans -- are shamans. :) Or you could be a battle cleric of Gruumsh (or your world's orc god), and describe yourself as a shaman.
  11. C

    Attacking a willing target

    Targeting an ally to proc an incidental benefit which is not a part of the attack itself (such as Healing Strike) doesn't work, but I would say that targeting an ally to slide them somewhere is fair enough. If you want to waste a standard action and do a little damage to your friend in order to...
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    Dealing with talk monkeys

    I totally agree, but what I'm saying is that that's not provided for in the PHB. Hostile - Intimidate vs. Will+10 (or an arbitrary DC set by the DM) Unfriendly - Intimidate vs. Will+5 (or an arbitrary DC set by the DM) other - Intimidate vs. Will (or an arbitrary DC set by the DM) I'm not...
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    Dealing with talk monkeys

    The rules for intimidate seem strange to me. I don't understand why you get a -10 for dealing with hostiles. I understand that without that modifier it would be overpowered, so I would say that the DCs for Intimidate should be arbitrarily higher overall (except for monstrous humanoids who might...
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    Dealing with talk monkeys

    This is kind of a tangent, but I'd say that dealing with hostile monstrous humanoids is one case where intimidate might actually be better than diplomacy. If you've ever seen one of those Star Trek episodes where the setting is on a Klingon ship, that's about what I picture for orcs and...
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    Twin Strike question

    Hmm, yeah, you're right.
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    Cleric Paragon questions

    Hmm, I just looked up Battle Cry in the PHB, and it's Divine, Healing, Implement. However, in Compendium, it's Divine, Healing, Weapon. Perhaps it's Wisdom because it was initially conceived as an implement power? I wonder if Compendium is correct about this.
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    Twin Strike question

    I kinda read the power as, you are shooting two arrows at the same time. (I think Legolas did this? -- or was it Robin Hood?) Or, swinging two blades, etc. In this case it makes sense that you have to choose the targets up front. I'm not sure how I'd rule it if I were DMing, though. I keep...
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    Cleric Paragon questions

    I can't answer the first one, but as for this question--there are many attacks for several classes that use non-Strength modifiers on Weapon keyword powers. Swordmages use Intelligence, Bards use Charisma. Avengers use Wisdom too.
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    Echoes of Thunder, Exponential damage

    My reading of this is that what triggers it is when you hit with the power, not with a single attack that is part of that power. If you hit your first target with this thunder AOE, then you have hit with that power. If you hit the second target, that fact doesn't change. Is there any...
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    Twin Strike question

    I agree that by RAW you can choose your targets at the beginning of each attack, but honestly, Twin Strike is arguably the best single-target damage at-will power in the game--it's not like restricting it to require the player to choose the targets ahead of time would cause the power to become...
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