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  1. U

    Death and Dying

    I just posted this under the HP discussion, but it seems relevant here: Note that the intent of the original post was to discuss player HP and various ways to increase them (4e-style) without unbalancing the universe.
  2. U

    What do you like about 4e?

    Main likes from 4e: - Greater numbers of HP, especially at 1st level - gives a higher-precision granularity for players to be able to be wounded without being killed. - Ability score purchase system (pg. 17, Method 2). - At-will cantrips. - More stuff for fighter types to do in combat. -...
  3. U

    Base Hitpoints: Containing the Ripple.

    Addressing HP indirectly through Death/Dying/Disabled Hi all, Great conversation. Thought I'd mention one approach I've used: - Players are disabled at 0 to -9 hit points (previously at 0 hp only) - Players are dying at -10 to -19 hit points (previously -1 to -9 hp) - Players are dead at -20...
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