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    how do you find someone who cant be found?

    The true-sight was for his near constant improved invisibility. Cowl of warding has nothing to do with detect magic.
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    how do you find someone who cant be found?

    Yeah that's about right. Accept you keep recasting timestop until you're out of things to damage spike with.
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    how do you find someone who cant be found?

    Most of the games I play in, time-stop is banned. Maybe I'll allow it and use it on my group tonight...nah that'd be a death sentence.
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    how do you find someone who cant be found?

    Ok bud, I'm your man. A month or two ago my friend wanted to make a sniper and I went nuts making him the nastiest sniper I could find. I ended up with a build for a 20th lvl character that could sneak attack at 75 feet 20 times a round and remain hidden in the same round WITHOUT the NEED for...
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    Duskblades and Bloodstone

    Really? They don't? =O Why not?
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    More questions about pesky undeads.

    Well, I agree it makes sense that giving up half damage (and a feat) to entangle would hardly be a drawback if you don't do any damage to be halved. I'm not sure which would be more useful now :confused: Half damage entangling breath or a slow breath...guess I'll entangle then spam slow while...
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    Duskblades and Bloodstone

    Yes, I was asking if one could arcane channel a full round attack of vampiric touch hits each through a bloodstone weapon to empower all your iterative attacks' vampiric touch hits. So if the vampiric touch used to arcane channel was already stored in the weapon one could benefit from empower...
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    Duskblades and Bloodstone

    Can a 13th lvl duskblade simply channel all his vampiric touch hits for the round through the blade? Or is this not possible...
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    More questions about pesky undeads.

    Yeah, I didn't really address that comment cause I think they confused that with resistance (type)/10 which would reduce all (type) damage by 10. It's definitely not hard to get past DR 10/magic, but it's VERY helpful at keeping one alive.
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    More questions about pesky undeads.

    You can use your breath weapon to create an entangling mesh of energy. Prerequisites: Dragonblood subtype, breath weapon. Benefi t: When you use your breath weapon, you can choose to enmesh all creatures in its area instead of producing its normal effect. Your breath weapon deals only half its...
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    More questions about pesky undeads.

    In the case of my entangling exhalation, which stipulates in slow breath's case, if they're slowed they're entangled as well then I'd say they can't shake it off. I think I'd simply give them free escape artist successes since gaseous stuff can slip through any crack. How does that sound?
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    More questions about pesky undeads.

    Then the undead is indeed immune to it. Thanks for the input folks :) Any consensus on gaseous form? A critter in gaseous form (non-undead) doesn't have any freedom of movement and can be ensnared/slowed ect.? I can see slow working but something like vines or a net I figured they could...
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    More questions about pesky undeads.

    So my DM has us fighting a group of vampires. I'm a Dragonfire Adept and say I want to use a slowing entangling breath on them. Problem is that the slow BREATH is a fort save, whereas the slow SPELL is a will save, and undead are "immune to all fort save effects that don't work on objects"...
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    Come to think of it, the example and the descriptions of readied attacks kind-of contradict each other. The example is "when they come through the door" but the description "before the triggering action happens". I'd probably find a middle ground "as it begins but before it ends". At any...
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    According to what I'm seeing here, one would have to ready an action against the snipers attempt to hide again, since readied actions happen before what they are readied against, meaning the sniper needs to attack you first to be revealed to you, and then their attempt to hide is interrupted by...
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    Well he plans to use the Force enchantment to bypass dr and windwall. As far as distance, a mere 75 feet with a gnomish crossbow sight on a double hand crossbow(two of them actually).
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    Thanks a lot for the input. There seems to be a disagreement as to whether the readied action has to spot him though. I do agree that it would eliminate the entire mechanic if a player/pc could simply ready an attack against a sniper myself. So now here is my new question. I while back I...
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    That helps but doesn't answer my primary question... Do the mechanics of sniping prevent people from freely seeing the sniper even if they're readied against the shot, or does sniping never truly reveal the sniper, just change his hide check each turn?
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    D&D 3E/3.5 3.5 Snipers, how to beat them.

    There's many questions I have regarding sniping, but this is the most pressing. If you CANNOT spot a sniper (for any reason), can you ready a ranged attack for when they shoot you if they're performing a snipe action? What if it's a halfling rogue with sniping mastery? Thanks
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