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  1. D

    Feat Points

    A tiered system makes things easy in character creation, but does nothing for actual play and you still need an objective system by which to judge what feats are considered "Heroic" "Paragon" and "Epic". An example: In which tier does the Fly spell belong? - What level do you want players to...
  2. D

    A new skill system

    I actually plan on using something similar to this in a game I'm starting soon; I take things much further though. I want to divorce character advancement from combat as much as possible because my players don't enjoy hack and slash. It is difficult in the current system to objectively reward...
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