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    Tower of Adamant: New OGL game looking for feedback

    Well, if you haven't looked at those games, I recommend you do. Your weapon qualities and multi-classing effort look a lot like Dungeon World, while your guide and stalwart themes echo the traveling and hope/shadow systems in The One Ring.
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    Tower of Adamant: New OGL game looking for feedback

    I see the undertones of Dungeon World and The One Ring in your system. It makes me wonder--are you sure that d20 is the type of system you want to accomplish your design goals--dramatic things happen at dramatic moments? Are you sure you wouldn't be better served by something that puts more...
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