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  1. M

    E6: The Game Inside D&D

    I wasn't aware of that. Looks like it, heh. :D
  2. M

    E6: The Game Inside D&D

    That's exceptionally helpful, thanks! My only questions regarding that would involve those items on the list that are above CL 6 like the Boots of Haste (CL 10) and Bottle of Air (CL 7). How do we determine that they fit in? Are items like Amulet of Mighty Fists that state multiple versions...
  3. M

    E6: The Game Inside D&D

    I'm not entirely sure what you're implying. Are you saying the items with x>6 CL artificially boost the creator's level? We do have Boots of Haste (I assume that's Boots of Speed) on the list with a CL 10 but I'm not sure how consequential that is. Why though? I simply don't see the rules...
  4. M

    E6: The Game Inside D&D

    Interesting. I am running a Pathfinder game alongside this one being a more strictly vanilla 3.5. I really may have to consider either removing the immunity or modding it in as a new feat. It is true, though, serious RAW has the possibility of ruining player fun. Just curious, are you guys...
  5. M

    E6: The Game Inside D&D

    New to E6 and GMing Hey guys, I'm relatively new to GMing and am still trying to iron out some rules in my mind before I begin my E6 campaign. My question is with regards to item creation. In a world where crafters and casters can only be as powerful as level 6, is it not true that the only...
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