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    I Am For The Darkmaster, Actually

    This is how I understand them (RAW): Using a Passions that puts the PC in a 'bad light' or moves the story in an interesting direction, earns a Drive Point. Drive Points are similar to D&D's inspiration points, and can be spent on a one-time bonus to rolls. So far, not connected to XP at...
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    I Am For The Darkmaster, Actually

    Thank you for such a comprehensive review. Our group is about 10 session in as well, and I mirror many of your opinions: "Niche protection". I agree, the utter freedom to chose any skills (focus, or generalist) has led to some issues (both good and bad): some of my players love they have such...
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    I Am For The Darkmaster, Actually

    Our group has converted everything to d20 (divide by 5). We've converted all the tables, modifiers, weapon charts, etc. Why? We have both: new players (who would be overwhelmed by the math) and many who are migrating from D&D so that made switching systems a little easier to 'sell' to them...
  4. Skill Ranks.jpg

    Skill Ranks.jpg

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    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    Beta rules: Interesting decision to limit combat to 1 action. This means you can either attack or defend (parry/dodge). Most versions of BRP allow you to do both (1 action plus 1 defense reaction). Yes there is a Heroic Ability "defensive" that allows extra defensive reactions, but the majority...
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    Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner

    The quickstart looks like a 'lite' version of D&D 5e (right down to the 'death saves' rule), but using roll-under d20. I like some of the interesting differences (pushing rolls seems to be a better version of 5e's inspiration; Armor acts as DR, active defenses like Dodge/Parry). Magic looks...
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    I Am For The Darkmaster, Actually

    Hi Lurker, Could you go into detail about what you found confusing? Most of it was not bad for our group, but there were a few things that were not referenced very well (for example, Elven Kin describes getting access to Kin spells: it would have been nice to have a page reference to those...
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    Level Up (A5E) Level Up Screens, Vampires, Combat Maneuvers, & More!

    I'm a fan of A5E, but some of the Maneuvers seem like they'd rarely come into effect: For example: Exploit Footing only happens: if your foe has advantage (rare) AND it misses (even rarer) if your foe has disadvantage (rare) AND both rolls miss (even rarer) AND you must use your reaction AND...
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    Game Design Masterclass: Ars Magica

    Can you explain the game mechanics? Is this a stat + modifiers and roll to beat target number? How narrative are the rules? How does magic refresh? Is it slot based? (renews each day)
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    Down We Go | Infinite Edition – An Interview With Tony Vasinda (Plus One Exp)

    I'd love to see a few examples of how this rpg differs from other OSR games? Highlights?
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    MAZES Fantasy Roleplaying: An Interview With Chris O’Neill (9th Level Games)

    Thanks for the response. What has been your group's thoughts on this: With only 4 dice types (and players limited to a single dice each): -Do they get bored with that? -Do characters all feel 'same-sy' with limited variation? Or does the skills/abilities (advantage on rolls) make each PC...
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    MAZES Fantasy Roleplaying: An Interview With Chris O’Neill (9th Level Games)

    Question about the dice mechanics: What happens to a person who chooses a d4 for their die, and who later has to make a 'Bones' roll (shield/tank) which only succeeds on a 5,6,7,8,9 (which is impossible on a d4)? Yes, they could roll a '4' (crown) but that could be either a failure or success...
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    Playtest (A5E) Level Up Playtest Document #17: Journeys

    This looks fantastic. The whole exploration pillar was woefully inadequate in the Core books.
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    I Am For The Darkmaster, Actually

    I'm not sure I understand: You are not allowed to go full-defense when stunned (pg. 191) "stunned characters can only parry with up to half of their CMB..." You cannot attempt to disengage while stunned (pg. 195: stunned condition) "stunned characters cannot take full actions..." (Disengage is...
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    I Am For The Darkmaster, Actually

    Hi Topramesk, Love the game and the direction you've went with the rules. About the only criticism our group had was that Crit tables will often put PCs/Foes into 'stun lock'. There is nothing fun about being able to do nothing but parry round after round. Do you have a suggestion on how to...
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    I Am For The Darkmaster, Actually

    This is an awesome game. It feels like a 'lite' version of Rolemaster (RM); with the same target audience as HARP or MERP. But it can seamlessly get more advanced by adding more spells/weapon charts from RM. It has the level of PC customization that players expect from RM, but without a lot of...
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    Blog (A5E) Level Up: Exploration Challenges, Boons, & Monster Signs

    My current issues with RAW: most overland journeys will limit encounters to 1 (maybe 2) per day while traveling/exploring. This means players are free to go 'Nova' because conserving resources will not be an issue. Therefor encounter difficulty/balance is skewed. How will Level-Up avoid this...
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    Blog (A5E) Level Up: Exploration Challenges, Boons, & Monster Signs

    This looks fantastic. And its great to see the Exploration pillar finally getting some love.
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    Blog (A5E) Let’s Look At Exploration in Level Up

    OK, so some Exploration Challenges have more at stake than just Supplies? Great!
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