Would something like Elements of Magic: Mythic Earth work with Modern20? Brief summery of it, there are tradition feats, which open up skills, and casting magic is based off skill checks, with a total of 10 different skills.
Okay, cool. As a first guess, I'd have the same requirements as the Mage advanced class in Modern, and simply use the first 10 levels of the Mage class from EoM. I'll be running a Modern game using this over the summer with any luck, so I'll let you know how it works out.
One question about Lyceian Arcana: Will there be any notes about using this with d20 Modern. I've started thinking about how to make a few advanced classes for Modern that use the magic from EoM.
I was wondering if anybody had thoughts on using Codex Mysterium's magic system in a Modern game. It looks like an interesting system, and might fit the feel of an Urban Arcana game, but I havn't gotten a chance to look at it, just see the reviews here.
I'm really liking the Elements so far. I'm starting to think of a semi-classless set up where all the characters would be similar to the Mage classes, with maybe some more choices of boons. About this February or March supplement, I'm guessing it's not a reprint, right? I can see there being a...