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    Green Ronin Announces 'Cthulhu Awakens' RPG

    1) If it fits the cardinal rule of stunts needing to have a story explanation, that sounds badass! Can't explain it, can't do it! 2) We don't use the term "investigator" that way. You may be thinking of another very fine game that probably has different, albeit legit and cool design goals. 3) 6...
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    Green Ronin Announces 'Cthulhu Awakens' RPG

    Well, in terms of very specific business decisions, you'd have to ask the people doing that, which you can easily do by email or social media, if you feel like it. If you don't, cool. Like, I don't know which prior Kickstarters you're dissatisfied with because you didn't say, and even if I did...
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    Green Ronin Announces 'Cthulhu Awakens' RPG

    Oh thank goodness, I thought you'd be coming in with some sort of bias.
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    Green Ronin Announces 'Cthulhu Awakens' RPG

    I don't know how it compares to other forms of open ended gaming in a 100 year timespan that assumes classic Mythos fiction is unreliable, biased narration, but I applaud your appreciation of the term Alienation. We bopped around a few ideas before settling on it last year.
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    Green Ronin Announces 'Cthulhu Awakens' RPG

    This might clear things up. https://greenronin.com/blog/2022/01/25/cthulhu-awakens-faq/
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    Green Ronin's Sword Chronicle Now Available

    I'm the developer. We're doing POD through DTRPG and currently figuring that out. We're also committed to offering a coupon to early PDF purchasers for the POD release. Details are still up in the air because among other things, we need to look at a proof before activating any POD options.
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    Monte on Logic in RPGs

    I'd rather make entertaining decisions based on the emotional vibe at the table, than rational decisions based on the depersonalized elements of a system or described scenario.
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    4 Hours w/ RSD - Escapist Bonus Column

    Not a lawyer, but my semi-educated impression is: 1) Typically, game *rules* are understood not to be protected, but their specific expression/description is. You can describe how to hit a dude in combat, but not using the same description of how to hit a dude from another game, even if the...
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    4 Hours w/ RSD - Escapist Bonus Column

    I think there's a limited set of things that can really be made better for TTRPGs. Part of the issue is that even though we *could* automate a lot of stuff, we probably wouldn't, because gamers generally want to see and interact with the system's gears. Then I think we're more in agreement...
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    4 Hours w/ RSD - Escapist Bonus Column

    Please explain to me why I should pay for these with a D&D logo on them when I can get them for free with a Google logo on them, especially when the ones with the Google logo will get iteratively more awesome every year and the ones with the D&D logo will suffer spasmodic development tied to the...
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    4 Hours w/ RSD - Escapist Bonus Column

    The most accessible form of roleplaying for neophytes is fanfic-based freeform play. These feature: 1) No cost 2) No need to meet anyone physically 3) No need to learn rules 4) Well-known contemporary media properties 5) Multiple free, intuitive tools 6) Platform neutral -- forums, blogs and...
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    The D&D Experience (or, All Roads lead to Rome)

    All of those *are* models, however, and all of them say something about the internal logic of the worlds they create, regardless of whether the designer wants you to pay attention to those things. It doesn't really matter if these things fall under the framework of "physics" or "narrative." The...
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    The D&D Experience (or, All Roads lead to Rome)

    You guys are getting bogged down in fairly trivial aesthetic preferences. All game systems are arbitrary to some degree, all of them influence the narrative, and all of them make statements about the story world, whether they intend to or not. This is what I mean: 1) Arbitrariness means that...
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    The D&D Experience (or, All Roads lead to Rome)

    Meh. I've written rules for nuclear weapons with explicit damage. They work when you apply a context for the GM and group to carry over. They're in Ascension, the mast book for the old Mage. Thing is, a lot of you are basically judging rules as if the role of RPG players is to sit around like...
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    WotC has ended support for Living Forgotten Realms (and the RPGA, too)

    How's it feel to be an externality, kids?
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    Is it time for 5E?

    If I am a novice gamer, the appeal to me to do all kinds of crap to have an elf in a unique world makes my eyes glaze over. It's boring. I just want to play al elf in a cool world. I don't care how much you think it's virtuous to make my own world and elf mini-culture based on vague...
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    Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?

    Back in 2003, I heard Ed Greenwood and Ken Hite rattle off five or six sentences describing an engaging campaign that somebody should write at least half a million words about (I call in "The Drow Are Right" and plan to run it some day). And I've read millions of words that nobody should have...
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    Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?

    I can't think of any way Pathfinder is interesting beyond being That Version of D&D You Liked Before They Stopped Making It, But Improved. That's basically the whole deal. Golarion uses the same paint-by-numbers development style that diluted Eberron into boredom. Going (to nick one example)...
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    Is it time for 5E?

    They tried it that way, and here we are: four editions in a decade. The whole game vs. novel argument is a false dichotomy. Obviously you don't say D&D is definitely in a single world, but you don't provide a half-assed default setting, either.
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    3 reasons why the design team shouldn't visit ENWorld

    Talking to you to sell you things is a tried and true technique, especially if it makes you feel involved.
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