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  1. M

    D&D 5E Player's Handbook Official Errata

    Well, you can still make melee weapon attacks using unarmed strike , it just doesn't count as a weapon.
  2. M

    D&D 5E Player's Handbook Official Errata

    You got it wrong, you can still use it. “Instead of using a weapon to make amelee weapon attack, you can use an unarmedstrike: a punch, kick, head-butt, orsimilar forceful blow (none of which countas weapons)." So you can still use an unarmed strike to make a melee weapon attack, it just...
  3. M

    D&D 5E Anti-magic field and monster abilities

    It would always be up to the DMs to decide since magic effects are not clearly defined in 5E. I use these keywords to make my rulings fast and consistent. As for the demilich, I would rule that its howl and life drain still work in anti-magic field while its legendary actions except flight...
  4. M

    D&D 5E Anti-magic field and monster abilities

    It would always be up to the DMs to decide since magic effects are not clearly defined in 5E. I use these keywords to make my rulings fast and consistent. As for the demilich, I would rule that its howl and life drain still work in anti-magic field while its legendary actions except flight...
  5. M

    D&D 5E Anti-magic field and monster abilities

    It would always be up to the DMs to decide since magic effects are not clearly defined in 5E. I use these keywords to make my rulings fast and consistent. As for the demilich, I would rule that its howl and life drain still work in anti-magic field while its legendary actions except flight...
  6. M

    D&D 5E Anti-magic field and monster abilities

    It will be always up to the DMs to decide because magical effects are not clearly defined in 5E. I use the keywords for my ruling because I want the decisions to be fast and consistent. As for demilich, I would rule its howl and life drain would work in anti-magic field while its legendary...
  7. M

    D&D 5E Anti-magic field and monster abilities

    Since supernatural abilities are not in 5E, how do you guys handle those monsters abilities in anti-magic field? From what I have seen in the monster manual, many abilities have words like 'innate spellcasting','magic' 'magical', ' magically', 'spell attack' in their abilities' description...
  8. M

    D&D 5E Clay Golem HP Drain

    Well, clay golems are very slow and they don't have reach, so haste is suppose to overcome that. What irks me is the haste action doesn't double clay golem's speed. Since speed of 20 feet is so slow, PCs can kite him from range. That's the big part of haste action usefulness, I'm pretty sure...
  9. M

    D&D 5E Clay Golem HP Drain

    Well, since the effect last until the end of its next turn,it is still useful. The number of attacks balanced out over 2 turns. Without haste, you can use 2 multiattack action (4slams). With it, you get slam on the turn you use haste and 3 slam(multiattack and bonus slam) on the next turn. Plus...
  10. M

    D&D 5E Druid 20 = Infinite Hit Points

    But the RAW allows you to shift from one form to another. Under wildshape, there is a paragraph that states you retain the benefit of any features from your class(which includes wildshape), race, or other source and can use them if the new form is physically capable of doing so.
  11. M

    D&D 5E Druid 20 = Infinite Hit Points

    Let's be honest, Tarrasque might be a classic monster, but it's not as dangerous as casters at that level of play. Spells and magic are way more potent than any regular monsters. And yes, the druid is not useless because he can cast spells, his hit points help but the hit points didn't make him...
  12. M

    D&D 5E Druid 20 = Infinite Hit Points

    To be honest, If the DM wants to deal with the moon druid, there are plenty of ways. Plus, doing these kinds of maths is pretty pointless, since D&D is not monster versus players in a pit fight, there are plenty of story elements involved.
  13. M

    D&D 5E Druid 20 = Infinite Hit Points

    So...Tarrasque's not going kill the druid , just have to swallow him and focus on others. Have you read my other posts? There are plenty of ways to deal with the druid. Being alive ain't the same as being OP.
  14. M

    D&D 5E Making Monsters Interesting!!

    Monster variants would be quite easy to do in this edition, I would said. Just add a feat or two to the mix.. Now that I think about it, that's exactly the what they have done before the Monster Manual. The owlbear in ' Dead in Thay' has the grappler feat as its trait and grants the owlbear...
  15. M

    D&D 5E Making Monsters Interesting!!

    I wouldn't say it is that bad... most of the monsters just need one or two things to spice them up.. Plus, D&D has always contain a decent amount of similar monsters, only differentiated through their fluff. I do thoroughly enjoy most of the lair actions, environmental interaction was always...
  16. M

    D&D 5E Making Monsters Interesting!!

    Yes, I'm aware of that, by replacing one of their multiple attacks. :cool: It's also interesting to note that they remove lots of immunities in Monster Manual. While some people thought it was an oversight that undeads lack certain immunities. But I think they intentionally remove them. It is...
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