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  1. d2OKC

    ZEITGEIST ZEITGEIST Adventure 7 release date, early November

    Wow. This artwork is amazing.
  2. d2OKC

    #6 Revelations release date!

    Super excited to read through this this weekend! Edit: Woah! I'm only about three pages in and I've already stumbled across something that blew my mind! What are the spoilers rules here? Do we assume that anyone that would be reading this would be privy to the secrets in the modules?
  3. d2OKC

    Who's your favorite character?

    Please, do. You have my blessing. "...and my axe!" - :cool:
  4. d2OKC

    Who's your favorite character?

    Funny enough, my favorite character ever was named Rel. Honest! This was maybe ten or eleven years ago - we were starting a 3.5 game set in our DM's homebrew world, and my character was a half-man/half-ram barbarian named Rel, who carried the largest greataxe he could get his hands on. Rel was...
  5. d2OKC

    D&D 4E Economy of Inherent Bonuses

    All good points. It occurs to me that the discovery and ensuing battle over residuum could be a pretty great campaign hook at some point in the future, if I decide I'm ready to start using items more liberally again! I'm thinking something along the lines of "there are only magic weapons that...
  6. d2OKC

    D&D 4E Economy of Inherent Bonuses

    To be honest, I'm a lot less worried about the effects of magic items than I am the proliferation of them in the game to begin with. I alluded to it in the OP - when I was starting my gaming career (I was about 12 or 13 - I'm 30 now, so there's been several edition changes, and the overall...
  7. d2OKC

    D&D 4E Economy of Inherent Bonuses

    Yeah, the more I think about it, the more I love the idea of a game using only the barter system. Do you guys think that has any chance of working at all?
  8. d2OKC

    D&D 4E Economy of Inherent Bonuses

    Basically, yeah. I want it to be a world where magic is not something one can purchase with money. It has to be earned through effort, bargaining, compromising, luck or whatever. I would cut out magic item shops completely, and the items that were available would be rare, and fought over...
  9. d2OKC

    D&D 4E Economy of Inherent Bonuses

    So, I'm getting a bit tired, as a DM, of the crazy amount of magic items my players get in game. I don't think it's wrong, necessarily, but it definitely makes them a bit entitled, and it makes the magic items a lot less interesting or meaningful. We played an afternoon's worth of Dark Sun a...
  10. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    OK. Unit 42 will be back in the saddle this afternoon, God willing, to get started on Always on Time. I'm very excited to start, and I've been binge reading some of the other accounts of it to get myself prepared. I think we'll be down our swordmage today, so it will be interesting to see how...
  11. d2OKC

    ZEITGEIST First time running of Zeitgeist

    Keep careful notes. Especially during Skyseer, there are a lot of different things that can happen, and keeping records will help a ton. The best thing is to follow gideonpepys advice, and read the other campaign logs. These are invaluable to learn how different encounters can be, and to...
  12. d2OKC

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    Man, how often does your group meet? It feels like we get two or three of these updates a week - which is great! I'm lucky to get my group together two weeks in a row. I love the consistency of your campaign.
  13. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    Ran the first session for our B-Team last night. To refresh everyone, I've decided to let them all make their own character for the B-Team. They are starting as 2nd level characters, and I'll run them through a few sessions now, before we start Always on Time, a few between that and Cauldron...
  14. d2OKC

    Maps & Models.

    I made a similar map for my group, which you can see here. I, too, found it to be wholly worth if for their reactions alone. Glad to see stuff like this - I may have to ask some advice from you when my group makes it to the Ob base underneath Cauldron Hill. I have some schemes in mind. :)
  15. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    We did it! We finally finished Digging for Lies! After their fight with Saxby and Carlao's team, Delft brought Unit 42 back to his office to rest and consider their next move. He gave Dima and Carlao a tongue lashing, but told them that if anyone was going to survive this, they would have to...
  16. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    I don't think there is anything wrong with the naval encounters necessarily. I just don't think that's something my group is all that interested in. It's actually a nice theme to tie all the acts together, and it gives a good ruleset to something that pretty badly needed it. This particular...
  17. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    Yeah. I'll probably have Delft, Dima, and Carlao tag along, just to make sure they have people to help with the fight. Give the other two a chance to redeem themselves for Bays' death, and something for my brother to control. Another question I had for you guys: What purpose does the ship to...
  18. d2OKC

    ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

    I love the Saint of Roses so much! I need to get my hands on a few of those and use this idea somewhere!
  19. d2OKC

    ZEITGEIST [Zeitgeist] Chronicles of Unit 42

    We started the RHC fight yesterday, but since we got a late start, we had to quit just before they headed down to the Subrail station. So, we will probably have to wait another few weeks before we properly finish Digging for Lies... *sigh* So, after the portal to Apet opened, and Xambria made...
  20. Ob Fight.JPG

    Ob Fight.JPG

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