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Halfling [Race-as-class] for 5e
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<blockquote data-quote="aco175" data-source="post: 6919038" data-attributes="member: 27385"><p>There seems to be a bit of frontloading, but if there is no multiclassing there is no problem. I do not really see halflings as fighter/rogues with a bit of ranger thrown in. I get wanting to have a 2nd attack with non fighter classes and think that the other classes can have cool enough powers to make up for it. I can see a bit or ranger or even bard mixed with thief.</p><p></p><p>If you are trying for more of a ranged fighter or dex based attacker you should rework the <em>stalkers dodge</em> power. It sounds like a good power for melee combat and not for an archer type. Something that gives you advantage on attacks with ranged weapons against targets with no allies within 5ft would be a good swap. You could also have more of a thief power where you get advantage when an ally is within 5ft. I would also not have them proficient with heavy armor for the same reason.</p><p></p><p>I like a lot of the herbalism powers but make sue that they are easy to use and do not bog down play. </p><p></p><p>They get +2 to dex which is fine and +1 to con which doesn't need to be there. I get that sub-races get another +1 but I think that the other powers make up for it like <em>wanderlust</em>, which if very powerful in itself. </p><p></p><p>The <em>botanist </em>power where it lets you prepare a meal where you gain and can spend a hit die after a long rest should be something tied to a short rest. After a long rest you get all your hit dice and HP back already, so the power is not needed. During a short rest, like the bards song power, gives you a cool use during the adventuring day. Something long the lines of 1/day during a short rest you make a snack/meal that gives +1d6 to HP. It can be straight healing or tie it to spending hit dice like the bard. You can even give an additional +1 per level to the HP restored to have it scale, but that may depend on how deadly your play is. You can always increase it to 2d6 at higher levels as well.</p><p></p><p>They start off proficient in 3 ability saves (dex, con, and wis) and then at 10th level they become proficient in all the saves. I would think about changing this, it just feels off. I do not have anything coming to me to change it though.</p><p></p><p>I would like to see the other races like this to see how they interact with each other. Good job overall</p></blockquote><p></p>
[QUOTE="aco175, post: 6919038, member: 27385"] There seems to be a bit of frontloading, but if there is no multiclassing there is no problem. I do not really see halflings as fighter/rogues with a bit of ranger thrown in. I get wanting to have a 2nd attack with non fighter classes and think that the other classes can have cool enough powers to make up for it. I can see a bit or ranger or even bard mixed with thief. If you are trying for more of a ranged fighter or dex based attacker you should rework the [I]stalkers dodge[/I] power. It sounds like a good power for melee combat and not for an archer type. Something that gives you advantage on attacks with ranged weapons against targets with no allies within 5ft would be a good swap. You could also have more of a thief power where you get advantage when an ally is within 5ft. I would also not have them proficient with heavy armor for the same reason. I like a lot of the herbalism powers but make sue that they are easy to use and do not bog down play. They get +2 to dex which is fine and +1 to con which doesn't need to be there. I get that sub-races get another +1 but I think that the other powers make up for it like [I]wanderlust[/I], which if very powerful in itself. The [I]botanist [/I]power where it lets you prepare a meal where you gain and can spend a hit die after a long rest should be something tied to a short rest. After a long rest you get all your hit dice and HP back already, so the power is not needed. During a short rest, like the bards song power, gives you a cool use during the adventuring day. Something long the lines of 1/day during a short rest you make a snack/meal that gives +1d6 to HP. It can be straight healing or tie it to spending hit dice like the bard. You can even give an additional +1 per level to the HP restored to have it scale, but that may depend on how deadly your play is. You can always increase it to 2d6 at higher levels as well. They start off proficient in 3 ability saves (dex, con, and wis) and then at 10th level they become proficient in all the saves. I would think about changing this, it just feels off. I do not have anything coming to me to change it though. I would like to see the other races like this to see how they interact with each other. Good job overall [/QUOTE]
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Halfling [Race-as-class] for 5e
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