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<blockquote data-quote="Remathilis" data-source="post: 7435216" data-attributes="member: 7635"><p>Then you're splitting the player base. A player who runs Ravenloft has no need or desire for a Dark Sun adventure, a Dark Sun player finds Planescape modules a waste. You'd create the TSR Catch-22; to support multiple settings, you'd have to increase your production schedule so most settings got some support, but by doing so your increasing the amount of product made (and the cost of development for each) and at the same time insuring people won't buy things not for "their setting" so they will sell "less" than a generic (or semi-generic FR) product would. </p><p></p><p>Every setting added increases the cost to WotC and increases the opportunity cost for the purchaser (as DMs rarely jump settings or run multiple simultaneously). Even homebrewers have a finite limit to the amount of any given setting (unless said setting has Barovia next to Xen'drik across from the Silt Sea). This just screams diminishing returns. </p><p></p><p>We will never see the return to glory that TSR producing 9 different versions of AD&D, each to their own small subsection, was. Because it was financial suicide then, and it'd be even moreso now.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7435216, member: 7635"] Then you're splitting the player base. A player who runs Ravenloft has no need or desire for a Dark Sun adventure, a Dark Sun player finds Planescape modules a waste. You'd create the TSR Catch-22; to support multiple settings, you'd have to increase your production schedule so most settings got some support, but by doing so your increasing the amount of product made (and the cost of development for each) and at the same time insuring people won't buy things not for "their setting" so they will sell "less" than a generic (or semi-generic FR) product would. Every setting added increases the cost to WotC and increases the opportunity cost for the purchaser (as DMs rarely jump settings or run multiple simultaneously). Even homebrewers have a finite limit to the amount of any given setting (unless said setting has Barovia next to Xen'drik across from the Silt Sea). This just screams diminishing returns. We will never see the return to glory that TSR producing 9 different versions of AD&D, each to their own small subsection, was. Because it was financial suicide then, and it'd be even moreso now. [/QUOTE]
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