Yaarel
🇮🇱He-Mage
‘Advanced’ Dungeons & Dragons
Split D&D 5e into two separate design spaces:
• Advanced D&D: setting-neutral core rules, with lots of customizability options
• Setting D&D: setting-specific rules, premade builds, baked-in flavor, vetted for balance
Advanced D&D is a toolkit to customize world building and character building. This rule set continues to update to add new content and to errata of old content. The Advanced D&D core rules are always changing to respond to new desires and concerns of DMs and players.
Setting D&D never changes. It is a one-time purchase that is evergreen because the rules for that setting are always true for that setting. Once a group purchases a Setting D&D product, they know, future updates will never change the book. There might be an expansion pack, to add to the founding setting book, but it will never change the rules.
By contrast, Advanced D&D is always changing. It continues to update and evolve, including the addition of features from a recent setting to present the mechanics in a setting neutral way. Updates might also errata certain features and combos because they are overpowered or underpowered and require more precise balance.
Setting D&D is a stand-alone product with a specific setting rule set. Its rules have fewer moving parts, picking between a handful of premade classes and races with prechosen features. These ‘fewer but bigger’ choices, include baked-in setting flavor, and are guaranteed for reasonable gaming balance.
Dark Sun is an example of Setting D&D, where this setting presents a unique cosmology and only certain races and classes. It would look like a ‘Dark Sun Players Handbook’. Likewise, the current ‘Players Handbook’ is Setting D&D, where a ‘modern’ Forgotten Realms setting ports in certain features of Greyhawk (races), Planescape (great wheel cosmology), and even Nentir Vale (fey and shadow cosmology, and tiefling and dragonborn races). Eberron is an other example of Setting D&D, with its own unique cosmology and its own bake-in flavor for races. Each Setting is its own stand-alone gaming product, independent of the other.
Each Setting D&D is essentially a premade cosmology offering pregenerated races and classes to play. If the DM and players want to customize a Setting, then they use the Advanced D&D Core Rules as the tool kit to do this.
Advanced Dungeons & Dragons is the lifeblood that connects and unifies the different Setting D&D products. ‘AD&D’ compiles all of the mechanical options from every setting, and becomes the toolkit to help customize any specific setting.
Split D&D 5e into two separate design spaces:
• Advanced D&D: setting-neutral core rules, with lots of customizability options
• Setting D&D: setting-specific rules, premade builds, baked-in flavor, vetted for balance
Advanced D&D is a toolkit to customize world building and character building. This rule set continues to update to add new content and to errata of old content. The Advanced D&D core rules are always changing to respond to new desires and concerns of DMs and players.
Setting D&D never changes. It is a one-time purchase that is evergreen because the rules for that setting are always true for that setting. Once a group purchases a Setting D&D product, they know, future updates will never change the book. There might be an expansion pack, to add to the founding setting book, but it will never change the rules.
By contrast, Advanced D&D is always changing. It continues to update and evolve, including the addition of features from a recent setting to present the mechanics in a setting neutral way. Updates might also errata certain features and combos because they are overpowered or underpowered and require more precise balance.
Setting D&D is a stand-alone product with a specific setting rule set. Its rules have fewer moving parts, picking between a handful of premade classes and races with prechosen features. These ‘fewer but bigger’ choices, include baked-in setting flavor, and are guaranteed for reasonable gaming balance.
Dark Sun is an example of Setting D&D, where this setting presents a unique cosmology and only certain races and classes. It would look like a ‘Dark Sun Players Handbook’. Likewise, the current ‘Players Handbook’ is Setting D&D, where a ‘modern’ Forgotten Realms setting ports in certain features of Greyhawk (races), Planescape (great wheel cosmology), and even Nentir Vale (fey and shadow cosmology, and tiefling and dragonborn races). Eberron is an other example of Setting D&D, with its own unique cosmology and its own bake-in flavor for races. Each Setting is its own stand-alone gaming product, independent of the other.
Each Setting D&D is essentially a premade cosmology offering pregenerated races and classes to play. If the DM and players want to customize a Setting, then they use the Advanced D&D Core Rules as the tool kit to do this.
Advanced Dungeons & Dragons is the lifeblood that connects and unifies the different Setting D&D products. ‘AD&D’ compiles all of the mechanical options from every setting, and becomes the toolkit to help customize any specific setting.
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