D&D General D&D is ruined forever! (humor)


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Not enough rules

Tomato, potato.

too much of an abstraction of reality

Being too simulationist.

Not having enough versimilitude.

Being too narrativist.

Being too gamist.

Too much resource management.

Not enough economics.

Ludonarrative dissonance.

Not supporting Story Now play.

Being even the remotest way related to the jargon term "neotrad".

Too much reliance on minis.

Randomized minis.

Not supporting 3rd party VTTs.

Too much reliance on VTTs.
 


overgeeked

Dragonbane
Gygax stealing Arneson's idea.

Gygax butchering Arneson's idea.

Gygax moving from an open system meant for DIY at the table (OD&D) to a closed system meant to be played one true way (AD&D).

Arneson being fired from TSR.

Gygax screwing over Arneson in the royalties.

Arneson having to sue Gygax over royalties.

Arneson winning the legal battle against Gygax over royalties.

Tables not keeping strict time records.

Tables forgetting that D&D used to be run as a meat-space MMO with 50+ players at a time.

Table remembering that D&D used to be run as a meat-space MMO with 50+ players at a time.

AD&D Unearthed Arcana.

The switch from unarmored being AC9 to unarmored being AC10.

The switch from AC starting at 9-10 and going down to AC10 and going up.

Stats being presented in the wrong order. It's supposed to be STR, INT, WIS, DEX, CON, CHA.

The publication of Dark Sun.

Misprinting the price on that one Dark Sun book for 4E.

The refusal to publish Dark Sun for 5E.
 






Dragonhelm

Knight of Solamnia
Tracy Hickman. Because who needs story in their games, right? ;)

(For the record, I love what Tracy Hickman has done for the hobby.)

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Also, any and all campaign settings.

  1. Greyhawk - Too basic
  2. Forgotten Realms - Too detailed
  3. Dragonlance - Too railroady
    1. Taladas - Not Ansalon enough.
  4. Dark Sun - Too problematic.
  5. Spelljammer - Too sci-fi
  6. Planescape - Too weird
  7. Birthright - What's a Birthright? ;)
  8. Blackmoor - Arneson's baby that got the shaft.
  9. Jakandor - Too obscure
  10. Ravenloft - Not 2e enough.
  11. Eberron - Too steampunk.
  12. Nentir Vale - Just because.
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But the real thing that ruined D&D forever...

Every...single...thing. Something, somewhere, ticked off somebody.

Personally, I try to ignore all that noise and just like what I like. Seems to work well for me.
 

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