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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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<blockquote data-quote="GX.Sigma" data-source="post: 6141632" data-attributes="member: 6690511"><p>Interesting that they mention player options for making an unsafe place into a safe place. Can't you do that (in indoor environments, at least) just by finding a well-defended room and barricading the door? Much as I want to reinforce that the dungeon is a dangerous place where you don't mess about, there's really not much I can think of to punish a party that does that (it came up in a game yesterday and I was stumped). Oozes creep under the door and kill them in their sleep, I guess? But if that's a hazard, I have a hard time believing <em>anything</em> lives in the dungeon.</p><p></p><p>But for wilderness adventures, that sounds really cool. The druid needs a spell to bless her sacred grove, so there's one. The Fighter[Soldier] could have an ability where, if he's on watch, it counts as a safe place. Hmm...</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6141632, member: 6690511"] Interesting that they mention player options for making an unsafe place into a safe place. Can't you do that (in indoor environments, at least) just by finding a well-defended room and barricading the door? Much as I want to reinforce that the dungeon is a dangerous place where you don't mess about, there's really not much I can think of to punish a party that does that (it came up in a game yesterday and I was stumped). Oozes creep under the door and kill them in their sleep, I guess? But if that's a hazard, I have a hard time believing [I]anything[/I] lives in the dungeon. But for wilderness adventures, that sounds really cool. The druid needs a spell to bless her sacred grove, so there's one. The Fighter[Soldier] could have an ability where, if he's on watch, it counts as a safe place. Hmm... [/QUOTE]
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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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