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General Tabletop Discussion
*Dungeons & Dragons
06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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<blockquote data-quote="I'm A Banana" data-source="post: 6141675" data-attributes="member: 2067"><p>I gotta admit, personally, I like the idea of needing a nice, soft inn to recover magic powers (at least, non-cantrip magic powers) quite appealing. </p><p></p><p>As I read their explanation, though, this is actually a consideration for characters with healing spells -- if magic can heal you up above that resting threshold, there IS going to be a demand to use spells on the party member (after they've lost about 1/2 their HP) each day. If the healer is gaining spells back only with inn rest, then their spells should logically ALL be the healing type: anything else is going to be less useful. If the healer is gaining spells back with a night's rest, then the pressure isn't quite so great -- they only need to prepare healing spells when the party drops below 1/2, and even then, once the party's topped off, you can do other things.</p><p></p><p>....though this just makes me want to limit MAGICAL healing to 1/2 hp, too....and to make more in-depth healing require a ritual.....</p><p></p><p></p><p></p><p>Martial Damage Dice, anyone? Fighters don't just use raw weapon damage dice these days.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6141675, member: 2067"] I gotta admit, personally, I like the idea of needing a nice, soft inn to recover magic powers (at least, non-cantrip magic powers) quite appealing. As I read their explanation, though, this is actually a consideration for characters with healing spells -- if magic can heal you up above that resting threshold, there IS going to be a demand to use spells on the party member (after they've lost about 1/2 their HP) each day. If the healer is gaining spells back only with inn rest, then their spells should logically ALL be the healing type: anything else is going to be less useful. If the healer is gaining spells back with a night's rest, then the pressure isn't quite so great -- they only need to prepare healing spells when the party drops below 1/2, and even then, once the party's topped off, you can do other things. ....though this just makes me want to limit MAGICAL healing to 1/2 hp, too....and to make more in-depth healing require a ritual..... Martial Damage Dice, anyone? Fighters don't just use raw weapon damage dice these days. [/QUOTE]
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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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