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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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<blockquote data-quote="Kraydak" data-source="post: 6141748" data-attributes="member: 12306"><p>Except that they just showed that they didn't think carefully about the limits on cantrips.</p><p></p><p>Let us be *really, really* generous to the casters.</p><p>Assume a base group of 3 casters *who pledge to never, ever, use a non-cantrip ability for offense*, and set cantrips to 2/3 Fighter. Should they pick up a cleric-tank (only cantrips for offense), or a fighter-tank? </p><p></p><p>Well, the Party-DPR for the 3 casters is 2XFighter. So going the fighter route takes it to 3XFighter. Going the cleric route takes it to 8/3 Fighter. The Fighter+3 Casters party does 12.5% more DPR than the Cleric+3 Casters, but the Cleric+3 Casters has 33% more spell-utility than the Fighter party. (8% more DPR if cantrips are at 3/4)</p><p></p><p>In a really, REALLY combat heavy campaign, you might go with the Fighter. But we assumed that the casters don't use any spells on offense. Which is absurd. So in practice, you'd never be justified in taking the Fighter. Cantrips above 2/3 is brokenly powerful, and cantrips at 2/3 is maybe, marginally, not completely broken if actual spells are offense-no and the campaign is combat-heavy. I.E. cantrips need to be well below 2/3.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 6141748, member: 12306"] Except that they just showed that they didn't think carefully about the limits on cantrips. Let us be *really, really* generous to the casters. Assume a base group of 3 casters *who pledge to never, ever, use a non-cantrip ability for offense*, and set cantrips to 2/3 Fighter. Should they pick up a cleric-tank (only cantrips for offense), or a fighter-tank? Well, the Party-DPR for the 3 casters is 2XFighter. So going the fighter route takes it to 3XFighter. Going the cleric route takes it to 8/3 Fighter. The Fighter+3 Casters party does 12.5% more DPR than the Cleric+3 Casters, but the Cleric+3 Casters has 33% more spell-utility than the Fighter party. (8% more DPR if cantrips are at 3/4) In a really, REALLY combat heavy campaign, you might go with the Fighter. But we assumed that the casters don't use any spells on offense. Which is absurd. So in practice, you'd never be justified in taking the Fighter. Cantrips above 2/3 is brokenly powerful, and cantrips at 2/3 is maybe, marginally, not completely broken if actual spells are offense-no and the campaign is combat-heavy. I.E. cantrips need to be well below 2/3. [/QUOTE]
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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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