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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6141767" data-attributes="member: 5143"><p>Honestly, I can't predict what effect it'll have on the 5MWD.</p><p></p><p>Imagine it this way: You go through an encounter...you use up one spell and some people take damage but no one is below half. You know if you rest for the night ALL you will get back is the spell...so resting becomes less useful. Might as well continue until you are below half health so resting does something useful for you.</p><p></p><p>On the other hand, I think what it will ACTUALLY do is just make groups INSIST on going back to town for every rest. Your choices are: 1. Continue on and possibly die due to low HP, 2. Rest in the dungeon and don't get any HP back or 3. Go back to town and get full HP back. Groups that want to optimize their chances will choose option 3 unless there is a compelling reason not to.</p><p></p><p>My guess is that the 5MWD will stay exactly the same but groups won't just retreat from the dungeon and rest in the nearest safe-ish place. They will instead retreat from the dungeon and travel a week back to town and then come back. However, I think groups that were on the edge regarding the 5MWD will actually adventure longer. Those are the groups whose players chose to rest rather than continue only because they felt there was no REAL penalty for resting for the night. When "resting for the night" means a 2 week long trip to the nearest town and back it might be JUST enough to nudge them into continuing on the adventure.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6141767, member: 5143"] Honestly, I can't predict what effect it'll have on the 5MWD. Imagine it this way: You go through an encounter...you use up one spell and some people take damage but no one is below half. You know if you rest for the night ALL you will get back is the spell...so resting becomes less useful. Might as well continue until you are below half health so resting does something useful for you. On the other hand, I think what it will ACTUALLY do is just make groups INSIST on going back to town for every rest. Your choices are: 1. Continue on and possibly die due to low HP, 2. Rest in the dungeon and don't get any HP back or 3. Go back to town and get full HP back. Groups that want to optimize their chances will choose option 3 unless there is a compelling reason not to. My guess is that the 5MWD will stay exactly the same but groups won't just retreat from the dungeon and rest in the nearest safe-ish place. They will instead retreat from the dungeon and travel a week back to town and then come back. However, I think groups that were on the edge regarding the 5MWD will actually adventure longer. Those are the groups whose players chose to rest rather than continue only because they felt there was no REAL penalty for resting for the night. When "resting for the night" means a 2 week long trip to the nearest town and back it might be JUST enough to nudge them into continuing on the adventure. [/QUOTE]
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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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