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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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<blockquote data-quote="keterys" data-source="post: 6141794" data-attributes="member: 43019"><p>I agree up to this point - cantrip damage is too low in the current packet to match 2/3 to 3/4, and is actually closer to 1/2.</p><p></p><p>The reduced speed is almost negligible. I have seen it matter exactly once in 8 levels of play. It certainly doesn't impact return fire from a bow. You're also ignoring range (very much in the bow's favor), which actually could impact the comparison more (an extra round of fire).</p><p></p><p>You're missing (scaling) from deadly strike, as well as enhancement, as well as feats, nevermind class features ("whirlwind", combat dice). You could technically also look at a heavy crossbow if you're ignoring the multi-target advantages of level and would rather focus on single target damage. Or dual-wield thrown weapons if you have a different objection, which is the highest theoretical damage, but doesn't work well in actuality.</p><p></p><p>For example, at 1st level a PC would be doing 4.5 damage instead of 8.5</p><p></p><p>At 5th level, a PC would be looking at 9 compared to 16 (2d10 + 4 Dex + 1 Enh), or more (+2, weapon mastery, other options as mentioned, etc). </p><p></p><p>And the gap sticks around there as you go. It actually goes a bit nuts if the archer is firing at multiple targets instead.</p></blockquote><p></p>
[QUOTE="keterys, post: 6141794, member: 43019"] I agree up to this point - cantrip damage is too low in the current packet to match 2/3 to 3/4, and is actually closer to 1/2. The reduced speed is almost negligible. I have seen it matter exactly once in 8 levels of play. It certainly doesn't impact return fire from a bow. You're also ignoring range (very much in the bow's favor), which actually could impact the comparison more (an extra round of fire). You're missing (scaling) from deadly strike, as well as enhancement, as well as feats, nevermind class features ("whirlwind", combat dice). You could technically also look at a heavy crossbow if you're ignoring the multi-target advantages of level and would rather focus on single target damage. Or dual-wield thrown weapons if you have a different objection, which is the highest theoretical damage, but doesn't work well in actuality. For example, at 1st level a PC would be doing 4.5 damage instead of 8.5 At 5th level, a PC would be looking at 9 compared to 16 (2d10 + 4 Dex + 1 Enh), or more (+2, weapon mastery, other options as mentioned, etc). And the gap sticks around there as you go. It actually goes a bit nuts if the archer is firing at multiple targets instead. [/QUOTE]
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06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance
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